Hacking Will we likely ever see real time saving on gateway?

  • Thread starter Thread starter Chrisssj2
  • Start date Start date
  • Views Views 2,756
  • Replies Replies 20
  • Likes Likes 1

Chrisssj2

Well-Known Member
Member
Joined
Feb 12, 2008
Messages
2,801
Reaction score
568
Trophies
1
XP
5,034
Country
Netherlands
Save-load states.. ? Or even speed up function?
Would it be possible with current hardware?
Have they voiced their will to make such thing?

I heard they want to do something with saves, but not sure what they mean.
 
  • Like
Reactions: Margen67
Blah blah crystal ball comment blah blah.

But on a serious note... Who knows. Would be nice though
 
If it's possible within the software capabilities of the 3DS, then the Gateway can do it. They'd just have to make a process that runs in the background to allow for those features.
 
  • Like
Reactions: Margen67
Save / load state would likely require dumping much of, if not the entire, memory state. Don't know if that's feasible with this generation of handhelds, wrt size of storage vs. size of memory dumps.
 
The Cyclo Team did it with the CycloDS, so... It could be possible, if the way they launch games allows for that, which it could, I think.
 
Doubt it, it would require dumping the whole RAM used by the game onto the SD card, it would probably take too long to be worth it.
 
Doubt it, it would require dumping the whole RAM used by the game onto the SD card, it would probably take too long to be worth it.
Just checked the Save State file for one of my Dolphin Emu games. 22MB. And it's a fully 3D adventure game. I seriously doubt any 3DS game is going to have larger files than that for a save state.
 
Just checked the Save State file for one of my Dolphin Emu games. 22MB. And it's a fully 3D adventure game. I seriously doubt any 3DS game is going to have larger files than that for a save state.

Super Smash Bros on 3DS needs to reboot the 3DS into a mode that gives it 80MB of RAM instead of usual 64MB. I think it will be used.
Plus, doesn't Dolphin compress the save states anyway?
 
I have no idea how big 3DS ROMs are, but you can fit twelve 80MB saves into 1 GB, and I've never used more than 3 save states per game. a 16GB flash card is less than $10 on Amazon, so it's not like it costs very much to have tons of storage.
 
I have no idea how big 3DS ROMs are, but you can fit twelve 80MB saves into 1 GB, and I've never used more than 3 save states per game. a 16GB flash card is less than $10 on Amazon, so it's not like it costs very much to have tons of storage.

I more so mean how LONG it would take. Dumping DS's RAM into those save states could take a bit, 3DS has much more.
 
I think the determining factor is read/write, which won't be much faster than on the DS itself, while the RTS' on a 3DS would be much larger files.

I thought so too, except that RTS on Dolphin is instantaneous, so I figured having a strong desktop CPU was the reason. But in case of what you say, aren't Read/Write times set by the storage media? So maybe an 80MB RTS will save really fast as long as your SD card is SDXC. I mean, cameras don't have a lot of computing power, but high end models that save large 20MB+ RAW formats can still do dozens of shots per second in burst fire.
 
At the very least, a save state would require the 96mb of RAM used by most 3DS games. I guess it could work, but you'd be sitting there for a bit waiting for it to write. I wouldn't hold my breath.
 
Also the new 3ds has more CPU/Ram right?
Also if we have to wait like 5 seconds or even 10 that would work for me... Save states are important aside from internal game save function to me.

The micro Sd cards I have go like 20-40 megabytes per sec so thats not the limiting factor.
 

Site & Scene News

Popular threads in this forum