Hardware Will an SSHD make these run smoother?

laudern

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Hi all,

I know having an SSHD will allow for faster load times, but will it also make for smoother gameplay? Such as when there is choppiness in GTA 5. Will having a SSHD allow for a smoother frame rate??
 

DCG

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I would assume it's tied to the way they made the game.
If they constantly need to swap files back and forth from the hdd, then it could make some difference. But if the console is already almost taxed to it's max (pc user here, so I don't really know...) it would make little to no difference :/

If memory serves me right the PS4 has 8 GB of GDDR5 RAM that it shares between the cpu and gpu.
Given that most pc ports of said console want enormous amounts (4 GB+) of Vram, I'd say they're probably lazy and keeping all textures and stuff already in the RAM.

So my bet is that it would not improve gameplay in a noticeable way :/
 

DinohScene

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Just plonk in a faster harddrive.
360 and PS3 don't know how to handle SSDs and I doubt Xbone and PS4 also know it.
Besides, financially, it's better to purchase a 7.2K RPM harddisk with a bigger storage capacity then an SSD.
 

driverdis

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Just plonk in a faster harddrive.
360 and PS3 don't know how to handle SSDs and I doubt Xbone and PS4 also know it.
Besides, financially, it's better to purchase a 7.2K RPM harddisk with a bigger storage capacity then an SSD.

Considering the Xbox One runs some form of Windows 8, it would make sense for Microsoft to leave in SSD support stuff like TRIM as that would allow them to sell SSD based models later once prices drop lower. Of course, I could easily be wrong. if the Xbox One does not have stuff like TRIM, Microsoft could always add it in later via a software update.
 

The Real Jdbye

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If the lag is happening only when you are moving around i.e. the game is loading data then it could help.
Otherwise probably not.
You might not see too much of an improvement. Those disks aren't really optimized for gaming as the cache is rather small and games can be pretty big. Data that is used frequently will be cached but the rest of it will still have to be loaded from the slow platters.

Just plonk in a faster harddrive.
360 and PS3 don't know how to handle SSDs and I doubt Xbone and PS4 also know it.
Besides, financially, it's better to purchase a 7.2K RPM harddisk with a bigger storage capacity then an SSD.
SSHD is a 7200RPM drive with a SSD cache. It's recognized by PCs as a regular hard drive. So there should be no problem, and it's considerably faster than a regular HDD in PC usage but I'm not sure it will make a big difference in games.
 

Foxi4

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Just plonk in a faster harddrive.
360 and PS3 don't know how to handle SSDs and I doubt Xbone and PS4 also know it.
Besides, financially, it's better to purchase a 7.2K RPM harddisk with a bigger storage capacity then an SSD.
They don't have to "know" how to handle them, cycling is handled by the drive's logic board. For all intents and purposes neither system will know any better and I know for a fact that you can shove an SSD into a PS3 and it works fine. ;)



Not that it improves loading speed by a whole lot, but it is a good couple seconds faster.
 

migles

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If the lag is happening only when you are moving around i.e. the game is loading data then it could help.
Otherwise probably not.
You might not see too much of an improvement. Those disks aren't really optimized for gaming as the cache is rather small and games can be pretty big. Data that is used frequently will be cached but the rest of it will still have to be loaded from the slow platters.


SSHD is a 7200RPM drive with a SSD cache. It's recognized by PCs as a regular hard drive. So there should be no problem, and it's considerably faster than a regular HDD in PC usage but I'm not sure it will make a big difference in games.

i doubt the ssd cache on hdd makes a diference on a console... because if the game constantly needs the same data, probably it will be cached into the console ram... sure it depends how the software was built... but its one of the reasons why we have loading times...
 

The Real Jdbye

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i doubt the ssd cache on hdd makes a diference on a console... because if the game constantly needs the same data, probably it will be cached into the console ram... sure it depends how the software was built... but its one of the reasons why we have loading times...
True. It probably makes a bigger difference in games that load on the fly, but not by much.
 

Foxi4

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You guys would be surprised by how much stuff is streamed rather than loaded beforehand - you're overestimating the PS3's/360's memory - they both have 512MB dedicated memory only which isn't much (512MB shared on the 360, 256MB RAM+256MB VRAM on the PS3) and some of it is utilized by the OS.
 

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i doubt the ssd cache on hdd makes a diference on a console... because if the game constantly needs the same data, probably it will be cached into the console ram... sure it depends how the software was built... but its one of the reasons why we have loading times...
Actually PS3 and X360 are very limited in RAM size, as pointed out by Foxi4.

Some PS3 games do benefit from SSD. I was playing Sen no Kiseki last month when I swapped in a SSD. Load time went from 10 seconds to instant.

On the other hand SSHD (hybrid drive) is not so much useful, since SSD portion on these hybrid drive is no more than 8 GB. So not a lot of data benefits from it.
 

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