Homebrew WiiSXR: Fork of wiisx, a gamecube/wii/vWii psx emulator

magus2k

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Mystro restarted development of Wiisx as a fork of WiiSX beta2 mod06 by Daxtsu.

Download
Sources


Compatibility lists :
Wikitemp (Contains WiiSX beta2 and all mods up to latest WiiSXR)
Official Github WiiSXR (Contains only WiiSXR)

Wikitemp Compatibility list for WiiSXR only (contains only WiiSXR, not previous betas or mods)



Releases Beta v2.3
2017-10-01

Fix various filebrowser bugs
Speed tweaks
A bunch of code optimization
Fix a regression with dynarec (from Beta 2.2)
Compiling against latest DevkitPPC (29-1)
Very minor GUI bug fixes
Add basic Wii U Gamepad support


Release Beta v2.2
2016-04-08
Based on Daxtsu's WiiSX beta 2 Mod06

Very minor speed tweaks (some games are smoother)
UStealth support
Fix crashes for a handful of games
Fix crash when quitting
Built on lastest devKitPro
Rebranding to WiiSXR
 
Last edited by Cyan, , Reason: Added WiiSXR compatibility list link

Cyan

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great, at least someone post the sources on a repository instead of always packing to zip :P
I wish I could help, but I already miss time with USBLoaderGX alone .. lol

I had a bug I always wanted to fix, it should be easy : the cnf is not reading the correct gameID when it's in a subfolder, creating a wrong memory card file.
either a {empty filename}.bin or a {last played game's ID}.bin
example is with Rhapsody (Marle's kingdom)

I'm glad to see the project is still interesting other developers.
too bad Emu_kidid didn't release what he did so far after last release. he already fixed few bugs listed on googlecode, but never updated the issues list as it was not released yet.

edit:
I added link to his github on wikitemp compat list.
I have them, but I'll add the two missing mod5 and mod6 later (I have to compare what's changed in the mods to do a proper changelog for filetrip)
 

ShadowOne333

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Fuck yes!
Let's hope this does improve a little bit.
I just want to be able to play Castlevania Chronicles and FFVII. :)

I only care about those games right now hahaha.
Oh and the RE Director's Cut.

Now let's hope that we get the so called Wii64 upcoming Beta someday within this month...
 
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MKKhanzo

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Fuck yes!
Let's hope this does improve a little bit.
I just want to be able to play Castlevania Chronicles and FFVII. :)

I only care about those games right now hahaha.
Oh and the RE Director's Cut.

Now let's hope that we get the so called Wii64 upcoming Beta someday within this month...

Awesome. CV Chronicles was perfectly playable but without music :( WHAT is a CV game without music? Its like 40% of the game! :yaysp:
 

MKKhanzo

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Im a freak for fighting games and MK in special. I get my fix on MKT (psx version) on OG Xbox using an old version of PCSX (1.3) cause the newer cores did "some changes" to the audio drivers and now every 2nd round, the music simply dont play :cry:

The FPS mantains itself locked at 58.9 on Xbox with some MINIMAL dips of like 0.2 BUT............... On Wii they are at 59.81 ALL THE TIME, so the emulation of that game, even with only ONE frame of difference, feels more solid and polished on Wii

I did a vid of it BTW:

 

punkydudester

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After many years of the other group giving up it would be great to finally see this finished, that and the Wii64. They were really so close to finishing. I am really surprised they didn't treat it like their baby and finish what they started. I would love to see this come to life again.
 

duffmmann

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After many years of the other group giving up it would be great to finally see this finished, that and the Wii64. They were really so close to finishing. I am really surprised they didn't treat it like their baby and finish what they started. I would love to see this come to life again.

It really seems like the were pushing the Wii to its limits to make those emulators work as well as they did. I'm sure there probably is a way to get faster emulators than what WiiSX and Not64 last ended on, but they would probably require massive rewrites of the code as it stands now. At least that would be what I always believed about those emulators and how far they ultimately got.
 

the_randomizer

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It really seems like the were pushing the Wii to its limits to make those emulators work as well as they did. I'm sure there probably is a way to get faster emulators than what WiiSX and Not64 last ended on, but they would probably require massive rewrites of the code as it stands now. At least that would be what I always believed about those emulators and how far they ultimately got.

I know the code's being rewritten, if what emukidid said is to be believed, and he is a good programmer, and the Wii is more capable than we assumed, like with the recent mGBA emulator port; most games now run full speed, aside from a few that don't quite but still run faster than any other GBA emulator on the console.
 

gothicall

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All credits to Mystro256. :grog:

https://github.com/Mystro256/wiisxr

Beta 2.2
317112
Mystro256 released this a day ago

Beta 2.2:

  • Very minor speed tweaks (some games are smoother)
  • UStealth support
  • Fix crashes for a handful of games
  • Fix crash when quitting
  • Built on lastest devKitPro
  • Rebranding to WiiSXR
Other changes included:
Beta 2.1 Mod 6 (Daxtsu):

  • LibWupc (support for WiiU Classic Controller Pro)
Beta 2.1 Mod 4 (matguitarist):

  • cIOS no longer required (official IOS58 required)
Beta 2.1 Mod 3 (matguitarist):

  • improved support for USB 2.0
  • support for both USB Port 0 and Port 1
Beta 2.1 Mod 2 (matguitarist):

  • support for USB 2.0

Downloads:
 

Linkuei

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Awesome!
Wii is very capable of emulate Playstation and someday, i hope that WiiSXR will be accurate.

WiiSXR really need a 224/240p video mode for get the real PS1 resolution for CRT users. :)
 
Last edited by Linkuei,

loco365

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Oh, dang. I'll have to keep an eye on this. I've used my Wii for some PS1 emulation, having one with updates would be really nice!
 

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