Hacking WiiFlow - an open source GUI USB-Loader

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hey fix94 if you read this, it seems wiiflow forces no disc mode for me no matter what. i turned the option to 0 in wiiflow.ini. it loads the games but with the sound being messed up with no disc in, it defeats the purpose.

does wiiflow do a check for the no disc feature or is it simply on or off? i though wiiflow would load no disc patch if there is no disc in the drive or else it will load with standard disc in.

BTW i love the slot light flash when reading from sd card. very nice overall job on wiiflow, its so much better than it was before you started working on it.
Thanks :) Let me explain the no disc patch. It got nothing really to do with wiiflow itself, you may noticed crediar added loader options in DML r50, means I can patch everything which exist in DML via wiiflow by setting it into memory. Then DML sees we want e.g. no disc patch and DML enables it. For the sound problem, you need to use a real nand version of DML, from for example my dropbox. Nice to hear you like the led activity, I just needed to add this option for DML :P

To the 3 games: Yeah these are problematic ones but they should work fine.

Oh and to the +/- and B+Left/Right, I may just add a wiiflow.ini setting to change that if you guys want to.
 
Here you go: Sorry for previous post
c25a4df80804f6ce92dae127a7222da8.png

You're the judge
Good luck to both teams
Abz

1. 15 coverflow modes is ridiculous and just eats more memory since ALL modes are loaded to memory at boot.
2. Impossible for mod to load faster considering they still use my code.
3. DML coming, although I prefer to make wiiflow more stable first, and then have impecable DML code/stability before i commit it.
4. IOS selection is never necessary, auto ios always picks the best ios to load a game/ww/vc with.
5. I might consider adding shortcuts, but only after i have added my tooltip code so you can see what the directions do when you hover over the icon
6. Wiimote sync delay is not a wiiflow issue, it is in libogc.
7. Mod needs its own thread. Sifting through pages of comments about mod after only one day to see if someone posted something useful about the real wiiflow is getting old.
 
never had any problems with any of them, just like fix94´s mod better. And I needed the IOS selection for some games which could not get started with Auto IOS.
 
hey fix94 if you read this, it seems wiiflow forces no disc mode for me no matter what. i turned the option to 0 in wiiflow.ini. it loads the games but with the sound being messed up with no disc in, it defeats the purpose.

does wiiflow do a check for the no disc feature or is it simply on or off? i though wiiflow would load no disc patch if there is no disc in the drive or else it will load with standard disc in.

BTW i love the slot light flash when reading from sd card. very nice overall job on wiiflow, its so much better than it was before you started working on it.
Thanks :) Let me explain the no disc patch. It got nothing really to do with wiiflow itself, you may noticed crediar added loader options in DML r50, means I can patch everything which exist in DML via wiiflow by setting it into memory. Then DML sees we want e.g. no disc patch and DML enables it. For the sound problem, you need to use a real nand version of DML, from for example my dropbox. Nice to hear you like the led activity, I just needed to add this option for DML :P

I've been compiling the source straight from the googlecode page and compiling myself. i've never use an emulated NAND version as I primarily only use an emulated NAND for saving and wiiware/vc stuff. i will try your DML from your dropbox, i've never had an issue with compiling myself in the past. But I'm having the issue with the sound whether or not there is a disc in the drive. Its handling it as no disc even if the option is set to no disc=0

What i'm trying to understand about wiiflow is how it decides to patch for no disc. Is it solely what is in the options (meaning it is either on or off) or can wiiflow decide if there is a disc in the drive and then choose no disc or disc?

edit: I should have believed in the god that is fix94! your version from your drop box works great. i had no idea they changed the googlecode version to be sneek only!? oh well, im glad its working and its something i was doing wrong. thanks man you rule!
 
@[member='mugotu']
I have no interest in any branch of wiiflow, the comparison is objective and the results are obvious.
Please stop talking about stability, this myth is busted now and users are not dump.
People need more features and It will be just ridiculous to recreate everything from scratch again.
Everybody respects the work done in the other branch, those guys are crazy making updates every 15 mins (lol)

My advice is the following: Don't be a lonely wasp. Join the bees and I'm sure you'll get the respect you deserve. People love honey.
 
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Also I see that the +,- keys no longer page alphabetically as they did before. Was this intentional? I see you added back the B+L/R but really like the +,-.
the change for next/previous page from Plus/Minus to B+L/R was my request (though next/previous letter has always been B+U/D). B+any direction being for coverflow navigation makes sense to me somehow. i requested the change because that's how it always used to be prior to Miigotu's r340....i prefer and was used to it that way back then. i also made the request back then or at least an explanation as to the reason for the change and never got either.... ...so now that -mod is here, i asked again. for what its worth, i did express concern when i made the request that others might not be in favor....
I have seen a couple of code dumps which occured after going into a game and then pressing left/right to go to the prev/next game. It seems to occur when the intro game sound fails... this happens every once in a while and appears randomly as I can't pin a sequence down to replicate it. Ever once in a while when I go into a game the intro sound doesn't play. I can play the game w/o a problem but after that happens skipping to the prev/next game sometime causes a code dump. I've seen this in several versions but didn't report it until now. It's pretty rare but I thought you might want to know about it.
i've seen this bug at least as far back as r415
I don't mind one way or another but since +,- is no longer assigned it would be nice to be able to also go alphabetically through the game list with it. One of the reasons I like WiiFlow over CFG is/was the ease of jumping alphabetically through games. I have 1153 games on a 2TB drive and I really like being able to jump alphabetically through my game set :)
+/- are assigned, it's how you press skip/previous mp3's in the music folder.
hey fix94 if you read this, it seems wiiflow forces no disc mode for me no matter what. i turned the option to 0 in wiiflow.ini. it loads the games but with the sound being messed up with no disc in, it defeats the purpose.

does wiiflow do a check for the no disc feature or is it simply on or off? i though wiiflow would load no disc patch if there is no disc in the drive or else it will load with standard disc in.

BTW i love the slot light flash when reading from sd card. very nice overall job on wiiflow, its so much better than it was before you started working on it.
Thanks :) Let me explain the no disc patch. It got nothing really to do with wiiflow itself, you may noticed crediar added loader options in DML r50, means I can patch everything which exist in DML via wiiflow by setting it into memory. Then DML sees we want e.g. no disc patch and DML enables it. For the sound problem, you need to use a real nand version of DML, from for example my dropbox. Nice to hear you like the led activity, I just needed to add this option for DML :P

To the 3 games: Yeah these are problematic ones but they should work fine.

Oh and to the +/- and B+Left/Right, I may just add a wiiflow.ini setting to change that if you guys want to.
+1 for the .ini idea Fix94, I prefer +/- to scroll through games and B+left/right to skip through songs :-D
 
@[member='mugotu']
I have no interest in any branch of wiiflow, the comparison is objective and the results are obvious.
Please stop talking about stability, this myth is busted now and users are not dump.
People need more features and It will be just ridiculous to recreate everything from scratch again.
Everybody respects the work done in the other branch, those guys are crazy making updates every 15 mins (lol)

My advice is the following: Don't be a lonely wasp. Join the bees and I'm sure you'll get the respect you deserve. People love honey.
Don't agree with you completely on this one cuz not everybody needs the extra features nor wants them. There's still plenty of users who don't even care for DML to be honest lol, and always prefer stability over any additional features.

At this point in the game there's no way that they could work together as Wiiflow-Mod and Wiiflow are so different codewise that it would be impossible to merge them at this point, there's no point in requesting they continue to work together because so many changes would have to be implemented it would be regressive to even try right now.

Also the progress in WiiFlow will be coming slowly but surely, Fix94 has a lot more time on his hands then I believe Miigotu has, but miigotu as the more experienced coder will build something rock solid. A seperate thread is long overdue guys what are you waiting for? Both projects have very different goals and it's difficult for those of us who want to report bugs and concentrate on Wiiflow to go through several wiiflow-mod posts and be more productive, Wiiflow-Mod has branched off and in turn a new thread should follow with it, we can continue to compare as the projects progress ;-)
 
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@[member='mugotu']
I have no interest in any branch of wiiflow, the comparison is objective and the results are obvious.
Please stop talking about stability, this myth is busted now and users are not dump.
People need more features and It will be just ridiculous to recreate everything from scratch again.
Everybody respects the work done in the other branch, those guys are crazy making updates every 15 mins (lol)

My advice is the following: Don't be a lonely wasp. Join the bees and I'm sure you'll get the respect you deserve. People love honey.

No no no no no stability should ALWAYS be the number one thing its more important than new features and to say the argument isnt there is just complete BS as both loaders arent 100% functional with all features.
 
@[member='mugotu']
I have no interest in any branch of wiiflow, the comparison is objective and the results are obvious.
Please stop talking about stability, this myth is busted now and users are not dump.
People need more features and It will be just ridiculous to recreate everything from scratch again.
Everybody respects the work done in the other branch, those guys are crazy making updates every 15 mins (lol)

My advice is the following: Don't be a lonely wasp. Join the bees and I'm sure you'll get the respect you deserve. People love honey.

No no no no no stability should ALWAYS be the number one thing its more important than new features and to say the argument isnt there is just complete BS as both loaders arent 100% functional with all features.
I don't think anyone disputes that stability is very important. I believe he was pointing out that WiiFlow-mod is stable despite Mugotu's comments otherwise. FWIW the last version of WiiFlow I used regularly - r415 was stable and what came after from Muugotu wasn't until the initial r418 release which FIX94 did. I haven't tried the latest WiiFlow branch as it is only available from the Wiki where you have to click through the crappy ad banner site instead of be able to get it directly from code.google like Wiiflow mod. And it doesn't appear to have any release notes, just the .dol file. I usually don't install new things unless I know what was fixed. That would be nice to see with every release - even the nightly dropbox ones.
 
The changelog for wiiflow can be veiwed here http://code.google.c...low/source/list for anyone that wants to see whats changed latest is 422. I agree with you on 416 and 417 being broken but you also have to remember there called beta versions for a reason you have to go into those knowing that something can potentially always not work right like trailers and fanart. Fanart has been broken sense 416+ including the mod but will be fixed by the next official release.
 
@[member='mugotu']
I have no interest in any branch of wiiflow, the comparison is objective and the results are obvious.
Please stop talking about stability, this myth is busted now and users are not dump.
People need more features and It will be just ridiculous to recreate everything from scratch again.
Everybody respects the work done in the other branch, those guys are crazy making updates every 15 mins (lol)

My advice is the following: Don't be a lonely wasp. Join the bees and I'm sure you'll get the respect you deserve. People love honey.

No no no no no stability should ALWAYS be the number one thing its more important than new features and to say the argument isnt there is just complete BS as both loaders arent 100% functional with all features.

Actually testers have reported wiiflow to be extremely stable now with all the fixes in the past 4 commits. (Wih the exception of r421 where I did something retarded).
Apparently fanart is always loading now, banners always play, fonts/animations are all correct... I havent had it freeze yet even. This is in contrast to reports of ppl constantly dumping with wiiflow-mod. Our testers do ALOT more rigorous stress testing than any end user ever would, so i think they know a little better than anyone who "has no interest in any branch of wiiflow, the comparison is objective and the results are obvious.".
 
@[member='mugotu']
I have no interest in any branch of wiiflow, the comparison is objective and the results are obvious.
Please stop talking about stability, this myth is busted now and users are not dump.
People need more features and It will be just ridiculous to recreate everything from scratch again.
Everybody respects the work done in the other branch, those guys are crazy making updates every 15 mins (lol)

My advice is the following: Don't be a lonely wasp. Join the bees and I'm sure you'll get the respect you deserve. People love honey.


First I want to make it clear that I follow and use both regular wiiflow and the mod, I've hung out off/on in wiiflow IRC Chat since r-win picked up the project when Narolez left, and been in the mod IRC channel since it started too. That being said, this is totally ridiculous.

1.Your comparing 3 commits vs 218 commits to mod.
2.What gig exactly are you talking about? Stability is a difference here. They both have there ups/downs atm and both are WIP I get that. But even mod still suffers from a few stability bugs, banner sounds/fanart/music/gc disc dumping/dl'ing covers (sometimes). With all these features enabled and in use, you can't scroll through entire coverflow and play games banners without at least banner sound issues and fanart showing garbled/not showing up at all. Using this tactic i can consistently produce the same code dump.
3.As has been stated, not everyone cares about all the features. I like features myself I won't deny, but that does not mean EVERYONE does. You can't please everyone. And I don't claim to be a good coder or anything but even I can tell you there are many ways to skin the cat so to speak. So hes not re-inventing the wheel if he wants to approach the changes differently.
 
hey fix94 if you read this, it seems wiiflow forces no disc mode for me no matter what. i turned the option to 0 in wiiflow.ini. it loads the games but with the sound being messed up with no disc in, it defeats the purpose.

does wiiflow do a check for the no disc feature or is it simply on or off? i though wiiflow would load no disc patch if there is no disc in the drive or else it will load with standard disc in.

BTW i love the slot light flash when reading from sd card. very nice overall job on wiiflow, its so much better than it was before you started working on it.
Thanks :) Let me explain the no disc patch. It got nothing really to do with wiiflow itself, you may noticed crediar added loader options in DML r50, means I can patch everything which exist in DML via wiiflow by setting it into memory. Then DML sees we want e.g. no disc patch and DML enables it. For the sound problem, you need to use a real nand version of DML, from for example my dropbox. Nice to hear you like the led activity, I just needed to add this option for DML :P

To the 3 games: Yeah these are problematic ones but they should work fine.

Oh and to the +/- and B+Left/Right, I may just add a wiiflow.ini setting to change that if you guys want to.

might as well change it all back and forget about the ini option. I didn't realize it would be such a big problem. Sorry Brausm08 - it made sense to me and i personally like it that way too but I guess we're out voted.

:(
 
Oh and to the +/- and B+Left/Right, I may just add a wiiflow.ini setting to change that if you guys want to.
might as well change it all back and forget about the ini option. I didn't realize it would be such a big problem. Sorry Brausm08 - it made sense to me and i personally like it that way too but I guess we're out voted.
:(
hey no problem...i'm all for democracy...win some/lose some. ...at least now that it was done by you in one commit (thank you for that BTW), i can always go back and see how you did it in the source, make that change myself in future commits and then compile...it's really not that big of a deal.... :)
 
hey fix94 if you read this, it seems wiiflow forces no disc mode for me no matter what. i turned the option to 0 in wiiflow.ini. it loads the games but with the sound being messed up with no disc in, it defeats the purpose.

does wiiflow do a check for the no disc feature or is it simply on or off? i though wiiflow would load no disc patch if there is no disc in the drive or else it will load with standard disc in.

BTW i love the slot light flash when reading from sd card. very nice overall job on wiiflow, its so much better than it was before you started working on it.
Thanks :) Let me explain the no disc patch. It got nothing really to do with wiiflow itself, you may noticed crediar added loader options in DML r50, means I can patch everything which exist in DML via wiiflow by setting it into memory. Then DML sees we want e.g. no disc patch and DML enables it. For the sound problem, you need to use a real nand version of DML, from for example my dropbox. Nice to hear you like the led activity, I just needed to add this option for DML :P

To the 3 games: Yeah these are problematic ones but they should work fine.

Oh and to the +/- and B+Left/Right, I may just add a wiiflow.ini setting to change that if you guys want to.

might as well change it all back and forget about the ini option. I didn't realize it would be such a big problem. Sorry Brausm08 - it made sense to me and i personally like it that way too but I guess we're out voted.

:(
No reason to fret, I think he's going to add the option in the .ini and that would be awesome, everyone can get it how they like it :D

hey no problem...i'm all for democracy...win some/lose some. ...at least now that it was done by you in one commit (thank you for that BTW), i can always go back and see how you did it in the source, make that change myself in future commits and then compile...it's really not that big of a deal.... :)

Or you could do this as well but if he adds it in the .ini everyone can be pleased.
 
I find that there is a screenshots folder in Wiiflow and the following parameter in wiiflow.ini:

dir_screenshot=sd:/wiiflow/screenshots


How to use this feature to take a screenshot when using Wiiflow or playing games?
 
From my last post i have spent some time with 422 and it is incredibly stable fanart loads 100% no more code dumps when cycling through them. anyone with a theme will have to update them to work with 422 though.
 

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