Wow is all I can say. I was afraid that something like this was going to happen. I've contributed in the past but I don't feel like you owe me anything.It's not split It's my (more or less) private google code and we'll soon sync it with the normal wiiflow page, I just will keep committing there because of more bugs and stuff, I don't want to break things you know. It's the first time I code in c++ so I still make many mistakes.Good to see new version with corrections and improuvement but sad to see split effort.
Thank you for your hard work FIX94
I just noticed that wiiflow-mod googlecode page links to that post and says its not a fork....
Actually, it IS a separate project. It had been merged on top of wiiflow for a week or so and i removed that commit. It will NOT be merged in again. The real Wiiflow will eventually have many similar features, but with much more sensible code and less clutter/baggage/bloat or whatever you want to call it. I have not abandoned wiiflow and will not be adding any of the original code that has been slapped together into wiiflow-mod code directly. Some of the code they copy pasted out of other projects may be used, with some modifications for stability. (The majority of the good things added to the wiiflow-mod project are mere copy/paste from other projects.) I had attempted to make it work with a joint effort between wiiflow-mod team and myself, but we simply do not work well together. I cant add their code directly as it sits either, because it creates alot of instability on top of the instability I already had in r417 of wiiflow. They had fixed 1 or 2 bugs of mine, most notably 3 missing break; 's in a switch for updating the cache (DOH!). My local copy now has most of those previous bugs fixed, DML, and a new homebrew and channel view with icon.png sized boxes for homebrew, and channel icon sized boxes for channels... We wont need covers for channels or homebrew anymore when im done (optionally you can still use them if you wish ofc, freedom of choice is king) I'll also attempt in the future for channel, games, and dml to optionally replace fanart with the game/channel banner. I have alot of things in store for wiiflow on top of all this, once I finally get through adding/sifting through the approximately 23000 lines of mostly useless changes from wiiflow-mod, my 2500 lines of what was supposed to be r418 before wiiflow-mod swooped in and got wiiflow users rowled up over DML support (postloader's DML code and gc dumper among other things btw).
Anyways, it will take some time for me to rewrite their code to meet my standards and be my code rather than some copy pasta, and add my new fun stuff and whatnot... But in the end I think its gonna be a huge success, and everyone will happy to be back to a loader that doesn't risk your drive or crash every other time you use it. Long live real wiiflow...Flame on.
(BTW I rarely read any forums, so I most likely wont see any flaming/trolling haha, have fun with that)
You may owe those who kept the project going and fixing bugs and extending functionality more than a 'your code is shit' note.
FWIW many of us put up with buggy after buggy releases with insanely long delays between them from you so I am not sorry to say I will be following the mod path from now.
If there isn't a dedicated thread for Wiiflow-mod I hope someone will please create one and post it as that is the branch that I will likely follow.