WiiFlow - an open source GUI USB-Loader

Discussion in 'Wii - Backup Loaders' started by zorglub07, Jan 17, 2010.

  1. TeenTin

    TeenTin GBAtemp Maniac

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    What is the meaning of "font_weight=0" in the themes' .ini file ? Thx!
     
  2. Tetsuo Shima

    Tetsuo Shima GBAtemp Advanced Fan

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    So if I've understand correctly it IS possible to use port 1 with Wiiflow.
    From what I know, the only CIOSes that support port 1 so far are d2x-alt and Hermes CIOS (which I'm currently using with UsbloaderGX and port 1 works)
    So, I think that maybe also wiiflow can use port1 with Hermes Cios. Am I wrong?
     
  3. PrimeX

    PrimeX GBAtemp Regular

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    Dec 27, 2012
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    Yeah, I use d2x-v10-beta52-vWii with the upper left corner on the back of Wii-U
     
  4. MassiveRican

    MassiveRican GBATemp's Unofficial Vigilante

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    WiiFlow can use both D2X-v10-beta53-alt and Hermes cIOS so I don't see why it wouldn't be able to. Take a chance and check it out. Let me know how it works out for you. Your Avatar kicks ass btw.
     
  5. VashTS

    VashTS Beat it, son

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    that could be your issue, try changing the value, it shouldn't hurt anything and if it does, just change it back. i've never noticed if my text is bold or not...
     
  6. Tetsuo Shima

    Tetsuo Shima GBAtemp Advanced Fan

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    Thanks, it's from the manga Akira by Katsuhiro Otomo, and that's where my nickname comes from. /OT
    I'll check out later when I have more time if I can make it work with port 1.
     
  7. TeenTin

    TeenTin GBAtemp Maniac

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    Tried, but no effect.

    Anybody know how to unbold the fonts ?
     
  8. fledge68

    fledge68 GBAtemp Advanced Maniac

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    Jan 30, 2012
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    font_weight does control the boldness but doesn't seem to work very good. It seems to depend on the font being used. zero actually tells wiiflow to use the default which is bold on. for no bold try setting it to 1. The font_weight under the [GENERAL] section will affect all fonts unless it is specified under the specific label such as [GAMEINFO/PUBLISHER] . I've tried messing with font_weight myself but didn't have much luck. Anything over 8 doesn't seem to have any affect and like I said it depends on the font used.
     
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  9. fledge68

    fledge68 GBAtemp Advanced Maniac

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    Anyone else having problems installing a wii game with r880? Mine starts but then immediately gives me an error has occurred message.

    Edit: It appears that this started with r876/r877. I tried r875 and it worked. when i tried r877 I got the error. Must be some simple mistake in the code somewhere.
     
  10. iancer

    iancer GBAtemp Regular

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    Jun 24, 2010
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    no matter what i do i cannot create a cache for the life of me!
    since i updated to rev 878 it started, it deletes my cache when i update, but then no matter what i do - 'update_cache' in INI = 0/1, neither one recreates the cache. GGGGAAAAAHHHHH!!!!!!!!!!
    ive tried various combinations of update_cache, reload cache, changing the 'ini_rev' number. wtf!
    my wiiflow wont create a cover cache for my wii games, my wiiflow folder is on an NTFS drive, thats where i keep my covers.

    surprisingly using emuflow creates a cache, i have 2 'wiiflow' setups. im pissed. love wiiflow thx, plz help!
     
  11. FIX94

    FIX94 Global Moderator

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    Dec 3, 2009
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    ???
    Not with the current dols, I could create one for you and might finally add a ini option for that
     
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  12. Tetsuo Shima

    Tetsuo Shima GBAtemp Advanced Fan

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    That would be very kind. :rolleyes:
    I just installed version 4.1 and I can see my HD on port 1 with all my games, they even show banners, but they don't start (none of them) and after a black screen I'm back to the wii menu.
    Not knowing what to do I tried changing Cios in startup settings to 222 and 223 and force load cios (not clear what it does but it slow down very much the booting of Wiiflow)
    Now every time I start Wii flow I get a code dump.
     
  13. matto21

    matto21 GBAtemp Regular

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    yes problems installing a wii game with r880

    @FIX94
    would be nice, use the USB1 port
     
  14. Maxternal

    Maxternal Peanut Gallery Spokesman

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    Okay, sorry for not having much time to test this out or work on it but I finally got around to testing out how well this thing does on the "return to" feature.

    It's SUPPOSED to automatically return to the WiiFlow hidden channel (WIIH) but instead it just gives a black screen with the drive light blinking
    I assumed the WIIH channel is found at 00010003-57494948 since it's a hidden channel but I might be wrong.

    What DOES work, though is the user defined return to value. I changed the argruments= setting in the INI from
    {name}
    to
    {name}|--NK20
    and it returns to real NAND just fine.
    Theoretically you could also change it to
    {name}|--DWFA
    and it will return to WiiFlow IN Neek2o the NORMAL way which might not take you back to the plugin coverflow but would work otherwise.
    You can replace those last four digits with the ID of any normal channel you want that you have on your emuNAND.

    - - - - - - - - - -

    The arguments, for future reference, it takes up to 4 arguments.
    argument1 argument2 -argument3 --argument4
    The last three can be in any order and are all optional. It tells the difference by how many hyphens ( - ) it starts with
    argument1 - The first 4 digits will tell it what game to boot. If the only the first 4 are letters/numbers it will assume it's a channel. If the first 6 are letters/numbers it will assume it's a Wii game and will try to boot it with DI.

    argument2 - a custom NAND path if your emuNAND isn't just the last one used in the normal place Neek2o looks for them.

    argument3 - a custom DI path if you're trying to boot a Wii/GC game with argument1

    argument4 - the ID of the channel it returns to. It will use the first 4 digits of whatever you put there. It will have to be a channel in the 00010001 folder.
     
  15. iancer

    iancer GBAtemp Regular

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    Jun 24, 2010
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    something im not doing right is preventing my install of wiiflow r880 from creating a cache for my wii/gc games.
    recrating a cache for emunand and plugins seems to work splendidly though.
    is there any way to intentionally create the covers cache that im unaware of?
    my wiiflow folder with the covers in on an NTFS partition...
    any light shed upon this subject would be much appreciated.
     
  16. kineticUk

    kineticUk GBAtemp Fan

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    Sep 14, 2009
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    I want to check retroarch out soon and play gb, nes and snes games...
    I would like (if its possible) to use wiiflow emuflow as I hear retroarch supports this kind of setup (arg support),

    Question.
    Can I point wiiflow to retroarch and leave it installed in my apps folder (so I can update retroarch and load from Hbc also if I want to) or do I need to use a special custom version?

    I'm really hoping I can just point wiiflow to my retroarch folder and work it this way.
    Never used emuflow yet but excited, thanks in advance fellow wiiflow fans for any info that will help me.
     
  17. Thornhill33

    Thornhill33 Member

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    Feb 14, 2013
    France
    Hi,

    Did anyone manage to make Wiiflow work properly with /wiiflow folder on NTFS partition ?

    I tested Wiiflow 4.0.x and 4.1 with CIOS d2x-v10 with several partitions layout : whenever /wiiflow folder is on the NTFS partition, the following bugs occur (at least these ones, there could be others) :

    - unable to select an alternative langage in settings (the selector is locked to "default"), although the <lang>.ini file is in /wiiflow/languages folder
    - alternative theme can be selected but doesn't work properly (messed-up colours/display, no coverflow).

    Game selection/start is OK.

    It seems Wiiflow is unable to properly load some resources from NTFS partition : This is weird because others resources (games, caches) load properly.

    Same test/config/folders with wiiflow folder on FAT32 partition behaves properly.


    Here are various partitions layout with detailled results.:

    Details
     
  18. Tetsuo Shima

    Tetsuo Shima GBAtemp Advanced Fan

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    Oct 29, 2008
    Italy
    I need some clarification on how emuflow works:
    If I've understand correctly, plugins are basically the emulators dol files with some modification by wiiflow developers to be able to work with wiiflow, right?
    So if one emulator receives an update I can't use it unless it gets turned into plugin form? I hope to be wrong.
    Sorry but the plugins setup guide on wiiflowiki is very confusing to me, not to talk about source menu (I don't even know what it is).:wacko:
     
  19. FIX94

    FIX94 Global Moderator

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    Dec 3, 2009
    Germany
    ???
    Well then, lets try to get wiiflow working with port 1, here is r881: r882:
    http://www.mediafire.com/?mz5rkr7xpu6txix
    Everyone who missed my log message here it is again:
    -added support for usb port 1, you can find the setting in the global settings under startup, it will only work with d2x v9 beta, d2x v10 alt or hermes cIOS 5.0 or later, setting is saved in the NAND save, so individual for every wii, wiiflow will reboot after you change it
    I would really like to get some reports how it works.
     
  20. Thornhill33

    Thornhill33 Member

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    Feb 14, 2013
    France
    Well done Fix94, I've just tested it with d2x v9 beta : everything works like a charm :
    - Covers download / update : OK
    - Wii games : OK (3 tested)
     
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