There has been much specsulation on this site about the Wii U specs. The system recently came out and while we still don't know all the details, we have some new info. A summary of everything we know is shown below. CPU: Custom Power PC design manufactured on a 45nm process @ 1.24 GHz, OoOE design. (marcan on Wii U CPU vs. 360 CPU) GPU: Custom AMD Radeon™-based High Definition GPU @ 550 MHz. Supports Shader Model 4.0 (DirectX 10.1 and OpenGL 3.3 equivalent functionality). Believed to have 20 stream processors with 16 texture mapping units and 8 ROPS. RAM: 2 GB (1GB currently reserved for operating system, unavailable for games). Four 4 Gbit (512 MiB) DDR3-1600 memory modules. 12.8GB/s of peak memory bandwidth 32MB of eDRAM. Game Performance: So how has this translated into performance of games on the system? Well... Batman: Arkham City Armored Edition: FXAA added on Wii U version. V-sync employed on Wii U but inconsistent worse frame-rate. Call of Duty: Black Ops 2: No tearing compared to other console versions, same resolution (880x720) and AA (2x MSAA) as 360 version. Worse frame-rate in campaign. Mass Effect 3: Special Edition: Improvement over the PS3 version with overall higher frame-rate but worse than the 360 version. Trine 2: Locked native resolution (720p) vs. dynamic resolution scaling to sustain framerate on PS3 and 360. More refined FXAA algorithm. Higher-resolution textures and more detailed foliage. Higher-quality normal map compression, increased water complexity and splash effects. PhysX enhancements from PC game adopted in Wii U version too. More washed-out image though (but to be fixed in patch) Need for Speed Most Wanted: Features PC textures and assets thanks to more RAM in the Wii U. The lighting, draw distances and framerate are all also improved. The Wii U has had mixed performance when it comes to games on the system. Assassins Creed 3, Darksiders 2, COD Black Ops 2 are a few of some of the game that have an inconsistent framerate on the Wii U. On the plus side, Trine 2 features a number of improvements over the PS3/360 versions which the dev says is thanks to the time they spent optimizing as does Need for Speed: Wanted featuring better lighting, textures and draw distances. Right now, we know that the Wii U is capable of a fair bit more than the current crop of consoles. Exactly how much more and how that translates into game performance, that remains to be seen. Thoughts?