No, It doesn't include the FSA Fix.Does this also include the FSA fix?
I wouldn't be complaining that you're "far behind". People on 5.4.0 are "far behind" because work is still being done to finish the exploit for public use still (Granted - there are people here that have access to it because they're in the loop with this, but that's beyond the point) because of the reliability issues that MrRean mentioned. However, these issues are being addressed by people that are probably working on other projects that are equally as important (Such as, perhaps, firmware spoofing) right now.
Everything?I'm working on a music replacement tool for Mario Kart 8 and it's almost done
View attachment 24117
This is going to make music replacement in MK8 MUCH, MUCH easier
Anyway, what else can we replace in MK8?
Not yet...Everything?
I found this in Donkey Kong 64 Virtual console files (a .bat file). Do you have an idea of what this could be?Just found some tools left in game files (.exe and .bat). They seem to convert .csv to .bin and probably also .wav to a nintendo proprietary file audio format, but i can't get them to work as now.
I'm sure it's copyrighted material so i can't share it here, but if anyone it's interested it's located on PartyU game files at content/sound/...
Tell me if you need more infos
Looks to be an application that's to remove the byte-order marks from some strings in a .json file. Nothing of real interest I don't think.I found this in Donkey Kong 64 Virtual console files (a .bat file). Do you have an idea of what this could be?
"D:\Tool\bomremover\bomremover.exe E:\Work\Vessel_NUS\Messeage\Vessel-NTR-Message\strings *.json"
I found this in Donkey Kong 64 Virtual console files (a .bat file). Do you have an idea of what this could be?
"D:\Tool\bomremover\bomremover.exe E:\Work\Vessel_NUS\Messeage\Vessel-NTR-Message\strings *.json"
Still interesting they forgot to remove itLooks to be an application that's to remove the byte-order marks from some strings in a .json file. Nothing of real interest I don't think.
Just found some tools left in game files (.exe and .bat). They seem to convert .csv to .bin and probably also .wav to a nintendo proprietary file audio format, but i can't get them to work as now.
I'm sure it's copyrighted material so i can't share it here, but if anyone it's interested it's located on PartyU game files at content/sound/...
Tell me if you need more infos
one exists,Not yet...
We still need that BFRES → OBJ converter and maaaaany other converters
Why does the system freeze when I try to overwrite a bunch of unused 00000000 in the 01 range?
Is this range somehow protected?
#-Wa,-a,-ad
cp -r C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/*.o C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin
rm C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/*.o
powerpc-eabi-ld -Ttext 1800000 --oformat binary -o C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin/code200.bin C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin/loader.o C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/../../libwiiu/bin/200/*.o `find C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin -name "*.o" ! -name "loader.o"`
Traceback (most recent call last):
File "build.py", line 100, in <module>
main()
File "build.py", line 63, in main
rootIndexGen(wwwDir);
File "build.py", line 91, in rootIndexGen
f.write(versionsSupported[-1])
IndexError: list index out of range
Damn.. Where should I look for assembly code in the 10 range then?Yes, that range is read-only executable memory.
Damn.. Where should I look for assembly code in the 10 range then?
(i want to find something that is always being executed to embed my asm code into there)
What I find in the 10 doesn't really look like actual asm code since there are so many .word lines