Hacking Wii U Hacking & Homebrew Discussion

the_randomizer

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I wouldn't be complaining that you're "far behind". People on 5.4.0 are "far behind" because work is still being done to finish the exploit for public use still (Granted - there are people here that have access to it because they're in the loop with this, but that's beyond the point) because of the reliability issues that MrRean mentioned. However, these issues are being addressed by people that are probably working on other projects that are equally as important (Such as, perhaps, firmware spoofing) right now.

The problem with "holding off" on matching the exploit to the latest firmware, 5.4.0, is that we don't know when they'll stop putting out firmware updates on the Wii U. They'll always have to catch up to the latest, delaying it further. Can't they just tell people not to update until spoofing can be done? It's not like we can play online on earlier firmware versions anymore or anything.
 

nastys

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I'm working on a music replacement tool for Mario Kart 8 and it's almost done ;)
Screenshot from 2015-08-29 01:11:02.png
This is going to make music replacement in MK8 MUCH, MUCH easier :lol:
Anyway, what else can we replace in MK8?
 

VinsCool

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Lory171

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Just found some tools left in game files (.exe and .bat). They seem to convert .csv to .bin and probably also .wav to a nintendo proprietary file audio format, but i can't get them to work as now.
I'm sure it's copyrighted material so i can't share it here, but if anyone it's interested it's located on PartyU game files at content/sound/...
Tell me if you need more infos
 

VinsCool

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Just found some tools left in game files (.exe and .bat). They seem to convert .csv to .bin and probably also .wav to a nintendo proprietary file audio format, but i can't get them to work as now.
I'm sure it's copyrighted material so i can't share it here, but if anyone it's interested it's located on PartyU game files at content/sound/...
Tell me if you need more infos
I found this in Donkey Kong 64 Virtual console files (a .bat file). Do you have an idea of what this could be?

"D:\Tool\bomremover\bomremover.exe E:\Work\Vessel_NUS\Messeage\Vessel-NTR-Message\strings *.json"
 

loco365

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I found this in Donkey Kong 64 Virtual console files (a .bat file). Do you have an idea of what this could be?

"D:\Tool\bomremover\bomremover.exe E:\Work\Vessel_NUS\Messeage\Vessel-NTR-Message\strings *.json"
Looks to be an application that's to remove the byte-order marks from some strings in a .json file. Nothing of real interest I don't think.
 
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Lory171

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I found this in Donkey Kong 64 Virtual console files (a .bat file). Do you have an idea of what this could be?

"D:\Tool\bomremover\bomremover.exe E:\Work\Vessel_NUS\Messeage\Vessel-NTR-Message\strings *.json"

Probably some tool they used for the VC app, but if you don t find also the .exe, a .bat calling an executables that we dont have is pretty useless
 
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VinsCool

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Looks to be an application that's to remove the byte-order marks from some strings in a .json file. Nothing of real interest I don't think.
Still interesting they forgot to remove it :P
 

Lory171

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Just found some tools left in game files (.exe and .bat). They seem to convert .csv to .bin and probably also .wav to a nintendo proprietary file audio format, but i can't get them to work as now.
I'm sure it's copyrighted material so i can't share it here, but if anyone it's interested it's located on PartyU game files at content/sound/...
Tell me if you need more infos

UPDATE: forget the part of the audio converter, one is used to pack .csv files into a .bin while the other is used to pack .presets into a .bin
 
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Onion_Knight

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compiling error with the Kernel exploit, looks like versionSupported list is not filled by anything....any know what causes this? I'm guessing its not generating the required wwwDir.
Code:
#-Wa,-a,-ad
cp -r C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/*.o C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin
rm C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/*.o
powerpc-eabi-ld -Ttext 1800000 --oformat binary -o C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin/code200.bin C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin/loader.o C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/../../libwiiu/bin/200/*.o `find C:/dev_Hacking_WiiU/libwiiu-master/kernel/osdriver/bin -name "*.o" ! -name "loader.o"`
Traceback (most recent call last):
  File "build.py", line 100, in <module>
  main()
  File "build.py", line 63, in main
  rootIndexGen(wwwDir);
  File "build.py", line 91, in rootIndexGen
  f.write(versionsSupported[-1])
IndexError: list index out of range

EDIT: Nevermind. It wrote itself to the www directory and worked just fine.
 
Last edited by Onion_Knight,

CosmoCortney

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Yes, that range is read-only executable memory.
Damn.. Where should I look for assembly code in the 10 range then?
(i want to find something that is always being executed to embed my asm code into there)

What I find in the 10 doesn't really look like actual asm code since there are so many .word lines
 

Marionumber1

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Damn.. Where should I look for assembly code in the 10 range then?
(i want to find something that is always being executed to embed my asm code into there)

What I find in the 10 doesn't really look like actual asm code since there are so many .word lines

There is no writable code area, unless you map it in the 0xA0000000 area or change the permissions of the 0x01000000 area.
 
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