Thanks for the quick response bro. Anyway for me to check the status?You're doing well, tubehax may be down. Do NOT set auto-obtain if you don't want you wii U to be updated.
Thanks for the quick response bro. Anyway for me to check the status?You're doing well, tubehax may be down. Do NOT set auto-obtain if you don't want you wii U to be updated.
What about the Wii U feels Fischer-Price?I don't see the nx's os being radically different from wii u's. At least from a visual standpoint. It will continue to have that "fisher & Price" kiddy feeling along with the garbage mii theme.
Which OS do you use?I get confused on file locations ok on this Download loadiine or homebrew browser and extract the contect on your SD card making sure the elf file is in wiiu/apps/(application name). IT NEEDS TO BE THE EXACT FOLDER NAME !
Do I put the contents of loadline in apps or the folder of loadline
Also I installed java 8 and changed the command prompt to the location of of haxserver.jar but when I put in the command java -jar HaxServer.jar it says java is not recognized as an internal or external command operating program or batch file
What about the Wii U feels Fischer-Price?
And the competition isn't? For what it is I'd say it's actually very sturdy.it's cheap plastic
Speak for yourself, I find it very useable. It does exactly what it needs to and nothing more (i.e. launch games and applications)the OS is only tolerable to pre school kids.
SubjectiveIt's slow
Again, subjectiveugly
Revamped? I'd hope so, otherwise as a hardware and software provider Nintendo wouldn't be moving forward. From scratch? Meh, maybe, it depends on what form the NX takes. If it requires new code, by all means write it custom for the console. If they end up using a more streamlined version of the Wii U OS, though, I wouldn't complain in the slightest.and needs the whole thing revamping from scratch.
Doesn't IOSU run on an ARM processor?Too different of an architecture, they can't just recompile IOSU/PPC Kernel, they need to rewrite entirely to account for all the processor specific registers and values
Oh, yes, hmm, I still think they'll rewrite it, probably why they abandoned the Wii U and didn't bother patching gx2sploit or anything else, their 5.5.1 browser patch failed so they just said fuck itDoesn't IOSU run on an ARM processor?
their 5.5.1 browser patch failed so they just said fuck it
Yeah but most of it's not postworthy or private schtuff. Title loading will be loads easier after we can install titles to an emuNAND and load over the network, can boot into a clean environment, gonna get there eventually^tm. I personally am biding my time until some push comes.good evening folks, as always i come to this threads in hopes of developers putting their advances on homebrew. not interested at all in piracy, mostly on emulators, and mods... any update on that end?
Over on the public side of things we're all wasting time and mocking @NWPlayer123's "IOSU exploit", so not much from us unless you like flashing colours and cool fonts.good evening folks, as always i come to this threads in hopes of developers putting their advances on homebrew. not interested at all in piracy, mostly on emulators, and mods... any update on that end?
Ahh, but you're the one who can post a video of colours scrolling down a screen and have all of GBATemp at your mercy/in a shitstorm in a few hours. What's not to make fun of there?pfft I don't have the exploit, it's all the other nerds on Skype that do :^) I'm staying away from the brickifier until it's stable
I've made a good amount of progress with decaf-emu's Wii U Toolkit (wut), which is to prepare for native homebrew. So far I've run into a few minor issues while porting things, but it's becoming stable. Has proper allocation, stdio, etc now. The difference between this and .elf is basically no limits on executable size (.elf has a 10MB limit, similar limits with 3DSX prevented ports of ScummVM from running without having games with really large executables), as well as proper multitasking and cleaner execution. Plus you can load the binaries from Loadiine if you want to mess with it without needing IOSU.good evening folks, as always i come to this threads in hopes of developers putting their advances on homebrew. not interested at all in piracy, mostly on emulators, and mods... any update on that end?
That's pretty neat.I've made a good amount of progress with decaf-emu's Wii U Toolkit (wut), which is to prepare for native homebrew. So far I've run into a few minor issues while porting things, but it's becoming stable. Has proper allocation, stdio, etc now. The difference between this and .elf is basically no limits on executable size (.elf has a 10MB limit, similar limits with 3DSX prevented ports of ScummVM from running without having games with really large executables), as well as proper multitasking and cleaner execution. Plus you can load the binaries from Loadiine if you want to mess with it without needing IOSU.
Good luck with this world-- you can't even say loadiine in #wiiudevThat's pretty neat.
That way, Loadiine will become, basically, the ultimate all-in-one loader.
<vgmoose> hey guys just checking something real quick
<vgmoose> loadiine
*** vgmoose was kicked from #WiiUdev by EasterEgg [Fuck off - (Kick #1042)]
Oh wow. What a bunch of cunts.Good luck with this world-- you can't even say loadiine in #wiiudev
Code:<vgmoose> hey guys just checking something real quick <vgmoose> loadiine *** vgmoose was kicked from #WiiUdev by EasterEgg [Fuck off - (Kick #1042)]