I dont have this specific model, but I dont recommend GameCube style classic controllers. I have one pdp Samus Edition and a Classic Controller and I mostly prefer to use CC than the GC Samus one. Being a licensed product the GC Samus works perfectly on any homebrew, but I just dont like to use it as much.
As mentioned, if a game is meant to use GC Controller already it works fine, the issue is that, although GC controllers are very comfortable, they are not very versatile in my opinion (that is why I hate so much about some guys on the internet praising this controller to the point of treating almost like a sacred thing...). They work if the game is designed around it, mostly 3D adventure style games with not a whole lot of menu browsing or 2D stuff. It is possible to play 2D or games with menus on it? Yes, but it is miserable, especially playing SNES games. At least on homebrew games it is possible to remap stuff, but on official VC titles for a long time you couldnt remap buttons and they mess up badly using GC style classic controllers. The CC is not perfect, but the conventional layout of face buttons (diamond shape instead of the inverted T on GC Controller) will mostly not require any kind of remapping buttons for the majority of games, even on GameCube ones (only F-Zero GX made me remap). This controller that I have increased the size a little bit of the dpad, because the original GC pad have a minuscule one, this is better than the original but not much. That is why the GC controller is so awful at 2D elements and menu browsing. I hate so much using the analog stick for menu browsing...
The only thing that I dont like about CC is the hand cramp if the game uses too much of the shoulder buttons, the hands rest way nicer on GC style controllers, but it doesnt matter much when the buttons are mapped weirdly because of the inverted T shape of the face buttons.