Hacking Wii backup Manager for Windows

fig2k4

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The old version extracted 20 meg of the RAR files to get the title/ID etc. from the ISO. With the 7Zip dll it's possible to set this lower because it uses a 2 meg buffer instead of 20 meg like the unRAR dll.

If you set that option to 2 meg and the ISOs load OK, then it's much faster to load multiple archives in the files list. I've made the size optional just in case some ISOs show as invalid.

16 meg is default because I know it's a safe size. 2 meg would be the fastest if you don't have any problems.

Hopefully I'll get round to coding on the fly extraction. I'll need to buffer relevant parts of the Wii disc for seeking purposes because archives are sequential so I'll need to code a stream class that can handle it.

Edit: Forgot to mention that "full extraction" obviously extracts the whole archive when it's added to the list. If you choose this then the archive won't need extracted again when transferring, but will take up a lot of space for multiple archives. These files aren't automatically deleted either, which is the same behaviour that WBM always had with the "Extract RAR when adding to file list" option.
 

RODIFIRE

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hi can I play gamecube games to my Wii but from HDD hard drive? can this or anyother programe do that? I want it much to play gamecube games with usb hard drive
 

phillyguy

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this is my first time using Wii backup manager and it's a great application. however i ran into one problem. I have Super Smash Bros. Brawl iso which is dual layer. some how Wii backup manager does not accept the iso. it gave a red letter on it.
 

ChaosEnergy

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my games got renamed with the downloaded german titles.txt (inside it looks correctly)
but after the rename, all german umlaut's and ,much special characters got broken (utf-8 issue i think)
using 036 b1
 

CannonFoddr

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I'm sure fig2k4 (or some1 else) will confirm this but IIRC you can't normally play Gamecube games from USB HDD,
I think I did read there was something that could but was very unstable or had bad compatibility problems

EDIT: A quick search & I came across THIS and THIS
QUOTE said:
The long-awaited Gamecube USB loader for the Wii has been released. This is an early release; it requires building from source and has multiple known issues.
so it looks like there is something that will do the job but it's still 'experimental' at the moment
 

DGenerateKane

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Glad to see you back, I had given up hope! I've got a bug I don't think you fixed in the new version. In 0.3.5b1 at some point during transfer (No idea exactly when) the ETA and Total time estimates freeze. I'm transferring anywhere from 200-400 games so the total time ends up taking as much as 28 hours.
 

CannonFoddr

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DGenerateKane said:
I'm transferring anywhere from 200-400 games so the total time ends up taking as much as 28 hours.
BLOODY HELL !!!!! & there's me worrying about pirating when I do the occasional 1-2 / mth

@ fig2k4 : FYI - downloaded this latest & tried the DVD functions as you requested (Since I'm running XP I also had to download the M$ hotfix).

Before the Hotfix - nope didn't see my DVD drive as a re-writable (as you said) but it didn't lock-up either
After the Hotfix - saw it (even though I didn't reboot the PC) as a rewritable, burned a disk (even though I can't play backup DVD's for some reason - I think it's because my DVD isn't a 'compatible' one) but no crashes/lockups occurred


PC uses Asus P5N-E SLI motherboard with Intel Core 2 E6750 CPU (2Gb memory)
DVD drive is a 'Optiarc DVD RW AD-5170A' (I think this is a Sony DVD drive)
EDIT: I THINK it's HP drives that are most compatible burners
Used a DVD+R (only disks I have available at the time) burned @ ~ X3.1 speed by your program
EDIT: Just found out that DVD-R are apparently the best ones to use
WinXP Profession with SP3
 

fig2k4

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@CannonFoddr
Cheers for the info. It looks like the burning is working OK. I still need to add some code for burning CISO discs etc.

If you have an USB DVD drive, you could try playing backups with uLoader. I bought some DVD-RW to test the burning, but the Wii didn't like them at all. They work perfectly in the PC drive with uLoader. I wish that was around before I replaced a dodgy Wii drive, it would've saved me a lot of hassle.
smile.gif


@DGenerateKane
I'd imagine it would take 20+ hours to transfer that much. Maybe the problem with the ETA is related to the GetTickCount() function. I'll try using a hi-res timer instead, using QueryPerformanceCounter() etc. I'll try running a simulation to test too, adding the same game 400 times.
smile.gif
 

CannonFoddr

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fig2k4 said:
If you have an USB DVD drive, you could try playing backups with uLoader.
Well to tell the truth - I'm not too fussed about the Backup DVD playback problems - I softmodded my Wii using XFlak's ModMii & because of this I use a USB HDD instead
laugh.gif


I think the DVD backup problem is really due to the 'wrong' type of DVD writer... I MIGHT try again later with some DVD-R's if I can find the old internal HP DVD writer I have somewhere (although it might not be one of the compatibles)
 

icebrg5

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I used the latest beta to transfer 633 games from one hard drive(fat32) to another hard drive(fat32) and it worked just fine.It took 13 :57 to do it all the only thing i noticed in the log file was after transferring some games it shows integer overflow a few times and then it moved onto the next game.I did the hash check afterwards and all the games checked out just fine even the ones that was showing integer overflow.

I saved the log file so if you would like to see it let me know and i can email it to you or host it somewhere so you can look at it.
 

phillyguy

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hi all, please help

i had converted all my iso games to wbfs. do i need to format my extHD to wbfs or it can be fat32. can i copy and paste the wbfs games to fat32 and using wiiflow to play game?
 

icebrg5

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phillyguy said:
hi all, please help

i had converted all my iso games to wbfs. do i need to format my extHD to wbfs or it can be fat32. can i copy and paste the wbfs games to fat32 and using wiiflow to play game?

If you already converted all your games to wbfs files then just format your drive to fat32 and then make a wbfs folder on the root of the hard drive and then copy all your wbfs games to the wbfs folder that you just made.Wiiflow should play them no problem.



If you haven't converted any files yet then follow the directions below.

Format your drive to fat32(You can use this program to do that) then use this program and load up all your iso files on the files tab and then on the drive 1 tab load up your hard drive that you formatted to fat32.Now go back to the files tab and select transfer to drive 1.
It will convert all the games for you.
 

icebrg5

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A few things

I transferred all my games from one fat32 drive to another fat32 drive and all games are 2MB bigger now.After that i transferred them again from the new drive to yet another drive and again 2mb was added to each game.So now games are 4mn bigger then they were on the original drive.

Also i used the format feature to format a 250gb hard drive to fat32.It worked fine and then i went to transfer games and it just freezes and then speeds up and just keeps doing this.Also after about 10 minutes or doing this it just timed out and gave a bunch of error messages in the log.I exited it out before having a chance to save the log file.Also after this happened i tried reloading the hard drive back again and now get the unknown/unusable file system message at the bottom.

EDIT: I re formatted the hard drive using a different program and then tried transferring the games using the .3.4r4 release and i got the same results so I'm thinking it has something to do with my hard drive.I did save the log file this time though.
 

ambiguousphoton

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I ran the latest beta and I can convert from a wbfs to ciso but when I try to convert to iso I get this error and no output:
HBWE01 Super Mario Bros Wii H.B.E
(This is all in red). How can I fix this issue?
Thanks!
 

fig2k4

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@ambiguousphoton
Are you trying to extract an ISO to FAT32? When you get errors in the mini transfer log, have a look on the main log page for details. I'll get a hold of that game to test too..

@icebrg5
It seems like the wbfs->wbfs code is copying 1 more block than is needed. I probably missed a -1 somewhere. It must've always been like that, but no-one noticed. I'll check it out.

Maybe the buffered transfers are causing the freezing? You could try disabling it in the options. If the source is slow and destination is fast (like WLAN->HDD or SD->HDD) then it could cause that.

Can you send me the logs? Just attach them to an email, my address is in the about box.

Cheers
 

icebrg5

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fig2k4 said:
@ambiguousphoton
Are you trying to extract an ISO to FAT32? When you get errors in the mini transfer log, have a look on the main log page for details. I'll get a hold of that game to test too..

@icebrg5
It seems like the wbfs->wbfs code is copying 1 more block than is needed. I probably missed a -1 somewhere. It must've always been like that, but no-one noticed. I'll check it out.

Maybe the buffered transfers are causing the freezing? You could try disabling it in the options. If the source is slow and destination is fast (like WLAN->HDD or SD->HDD) then it could cause that.

Can you send me the logs? Just attach them to an email, my address is in the about box.

Cheers


I will send the logs later today.Also i noticed about the 2mb thing.

Looking in the log file it appeared that after each game transferred it was 2mb bigger but when everything was done and i compared both drives in the main drive windows it seemed to show the same size for the games on both drives but the log file said otherwise.

For example log file says ballon pop is 42MB after it was transferred to the new hard drive.
After refreshing the hard drive after all the transfers were complete its showing ballon pop as 40mb like it was on the original hard drive before it was copied to the new drive.
 
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