Why won't SNEmulDS work properly with so many games?

Discussion in 'NDS - Emulation and Homebrew' started by Kirby6417, Feb 16, 2011.

  1. Kirby6417
    OP

    Newcomer Kirby6417 Member

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    Is it supposed to work this way?

    Super Metroid doesn't have many problems. It's not 100% perfect but it's easily playable.

    But Earthbound sometimes freezes and the music is sometimes screwed up. Still playable though.

    Mega Man X, X2, and X3 turn on fine, with the music and graphics working perfectly. Except some text and the characters/enemies don't appear on screen whatsoever. They're just invisible.

    Boogerman won't even load up. Just a white screen.

    Are there any patches or ways to get it to run better?

    It's v0.6 on Wood v1.23.
     
  2. Nathan Drake

    Member Nathan Drake Obligations fulfilled, now I depart.

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    One thing you have to know now, the emulator sucks. It is copious amounts of not working.

    The compatibility is fairly horrid, and it can't play any games with a special chip in them (ie: Super Mario RPG). Many games have terrible graphical or sound glitches. Tons have both.

    No, there is no better SNES emulator. This horrible thing is as good as it gets.
     
  3. Kirby6417
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    Newcomer Kirby6417 Member

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    OK thanks. Damn [​IMG]
     
  4. Rydian

    Member Rydian Resident Furvertâ„¢

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    The DS is weak.

    Very very weak.

    In this day and age it's processing power is a joke.
     
  5. Snailface

    Member Snailface My frothing demand for 3ds homebrew is increasing

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    A DStwo would remedy the DS's processing weakness (to the tune of almost 400 mHz). Just a $35 upgrade.
     
  6. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

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    Essentially this. You're looking at a machine with two processors, clocked at 66 MHz and 33 MHz. Now true, clock speed isn't everything, and there's a bit of dedicated hardware on there to help things along, but yeah, the DS is ridiculously weak. I'm actually continually amazed with the 3D effects they managed to pull off with it in the first place.

    While someone could try porting SNES9X to the machine (and in fact that's what happened for the SCDS:TWO card, which has its own faster processor), on the stock DS itself it would run quite terribly if at all. That's why SNEmulDS runs the way it does - it actually attempts to map the SNES graphics and audio commands directly to the DS hardware equivalents. It's not a perfect translation, so you get the graphical layering issues and such, but it's the only reason games run at an even remotely playable speed.

    So yeah, short of buying a card with a faster CPU, SNEmulDS is about as good as it gets. It's a shame he stopped working on it though.
     

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