Homebrew Why won't SNEmulDS work properly with so many games?

Kirby6417

Well-Known Member
OP
Member
Joined
Mar 15, 2009
Messages
112
Trophies
1
XP
1,158
Country
United States
Is it supposed to work this way?

Super Metroid doesn't have many problems. It's not 100% perfect but it's easily playable.

But Earthbound sometimes freezes and the music is sometimes screwed up. Still playable though.

Mega Man X, X2, and X3 turn on fine, with the music and graphics working perfectly. Except some text and the characters/enemies don't appear on screen whatsoever. They're just invisible.

Boogerman won't even load up. Just a white screen.

Are there any patches or ways to get it to run better?

It's v0.6 on Wood v1.23.
 

Nathan Drake

Obligations fulfilled, now I depart.
Member
Joined
Jan 2, 2011
Messages
6,192
Trophies
0
XP
2,707
Country
One thing you have to know now, the emulator sucks. It is copious amounts of not working.

The compatibility is fairly horrid, and it can't play any games with a special chip in them (ie: Super Mario RPG). Many games have terrible graphical or sound glitches. Tons have both.

No, there is no better SNES emulator. This horrible thing is as good as it gets.
 

Kirby6417

Well-Known Member
OP
Member
Joined
Mar 15, 2009
Messages
112
Trophies
1
XP
1,158
Country
United States
OK thanks. Damn
tongue.gif
 

DanTheManMS

aka Ricochet Otter
Member
Joined
Jun 2, 2007
Messages
4,453
Trophies
1
Age
34
Location
Georgia
XP
751
Country
United States
Rydian said:
The DS is weak.

Very very weak.

In this day and age it's processing power is a joke.
Essentially this. You're looking at a machine with two processors, clocked at 66 MHz and 33 MHz. Now true, clock speed isn't everything, and there's a bit of dedicated hardware on there to help things along, but yeah, the DS is ridiculously weak. I'm actually continually amazed with the 3D effects they managed to pull off with it in the first place.

While someone could try porting SNES9X to the machine (and in fact that's what happened for the SCDS:TWO card, which has its own faster processor), on the stock DS itself it would run quite terribly if at all. That's why SNEmulDS runs the way it does - it actually attempts to map the SNES graphics and audio commands directly to the DS hardware equivalents. It's not a perfect translation, so you get the graphical layering issues and such, but it's the only reason games run at an even remotely playable speed.

So yeah, short of buying a card with a faster CPU, SNEmulDS is about as good as it gets. It's a shame he stopped working on it though.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Sonic Angel Knight @ Sonic Angel Knight: @_@