To be fair, as an end user, it's easy to look at the vita getting framecounter plugins a few weeks into HENkaku releasing and think "Switch has had homebrew for years now, why doesn't it have this!". Obviously it's not that simple due to the functionality afforded by the exploits, as well as the systems themselves, but it's an easy trap to fall into.Because we don't have access to lightweight API for now, so layoff still didn't kick off. There is some progress in such API, but nothing public.
And comparing Switch to (almost) older than decade consoles... Huh... People are not faster with each year.


