Homebrew Why Did The Homebrew Development Slowed Down ?

UserlsMyName

Active Member
OP
Newcomer
Joined
Oct 7, 2019
Messages
29
Trophies
0
Age
26
XP
133
Country
United States
Hello And first of all im not angry at anyone. So After 2019 The Homebrew Development on The Nintendo Switch (aka. nx) Slowed down to a point which it almost stopped. So Why exactly is it ? Is it because of Covid-19 Or @blawar ( https://www.reddit.com/r/SwitchPira...ued/fqf0273?utm_source=share&utm_medium=web2x ) I'm sure the switch is much more capable than what we have right now. So can anyone Tell me what caused it ? (or maybe its because android is avaliable on the switch but thats outdated and abondened too...)

EDIT: I've heard that nintendo is threatening some homebrew devs but im not sure
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,795
Trophies
5
XP
28,518
Country
United Kingdom
Homebrew took off in a big way during the original xbox and contemporaries because they were powerful devices you could connect to your TV and use with a nice controller. At this point it was hard to connect your PC to your TV (VGA ports were not necessarily common until the 360 era, and computers having svideo out, never mind composite or RF, was a rarity) and controllers were awful or needed adapters.
The GBA, DS, PSP and such also represented some best in class devices for portable computing at the time. Technically you had a few semi open source phones in Europe that you could write code for (contracts probably involving surrender of a testicle and your firstborn), and some palm computers but just no. The DS and PSP on the other hand were network enabled devices that ran real code and thus could be used to do things, or possibly hack things as it is just a kid's toy).

Since then we got the likes of the raspberry pi and android (and IOS) that you can use instead, or even write code for and make pretty good money doing. The rise of IOS (and android shortly after) pretty much killed the DS and PSP overnight (if gbadev or archives of pocketheaven are still up then go look for some of the leaving messages there, or future activities of some of the devs of the biggest pieces of GBA and DS homebrew). It is presumably also why the 3ds one was so mediocre in comparison to what came before.
I am not sure why the Wii got as popular as it did for homebrew (and for my money the xbox is still better) but I guess ubiquity, ease of hacking and cost were a factor there.

To that end better devices that are easier to code for with a larger install base (remember homebrew users = a smaller fraction of the already small hacked devices userbase) appeared and you could also make money on those (while we have since seen the rise of the monthly donation platforms it was not impossible before then, donation drives were a possibility and plenty of other means of sending funds existed that people capable of using your code could do, and by most accounts and what I saw it was absolutely tiny).
At the start of systems/hacked systems we typically get a tiny bit of activity as devs feel out a new system and have some fun but once that is done and it becomes more of a grind just like you are updating something for anything else (I can't imagine at this point the devs behind L4T for Switch are doing much that the devs for Linux Mint are not doing) the enthusiasm wanes.


I have not heard of Nintendo threatening homebrew devs. Custom firmware devs maybe (though that is rare and they usually spend their time going after installers, importers and the like instead), people making guides and people making videos too but straight homebrew is new. The biggest threat there is usually either drama or some company wanting a project off the showroom floor as it were -- several hackers, homebrew authors, emulator devs and the like gained a contract to make a game or two and thus vanished from their homebrew stuff to do that.
 

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
13,741
Trophies
7
Location
WA State
Website
ko-fi.com
XP
18,691
Country
United States
Many things we try to achieve on the console have been done, so what's really left to do, if we have all the stuff we want, and it's working well? All we have to look forward to now is CFW updates and fixes when 'N' breaks something.
 

Goku1992A

Well-Known Member
Member
Joined
Nov 20, 2019
Messages
1,831
Trophies
1
Age
33
XP
2,765
Country
United States
It depends on your expectations if you are looking for a PS2 Emulator or a Wii u emulator it will not happen. Stuff like that require alot of coding to make it work on the switch system and devs are not going to go out of their way. A 3DS emulator is currently in work but besides that idk what more can the switch accomplish.
 

TheCasualties

Just trying to be helpful
Member
Joined
May 11, 2020
Messages
440
Trophies
0
Location
The Bardo Islands
XP
504
Country
Netherlands
@Goku, I bet the switch could accomplish a Knights of the Old Republic port! Lol I don't think that's been done yet. And maybe a System Shock 2 port. I'd love to try porting it, but I'm still in the beginning stages of learning programing.


In fact, I'm gonna post KOTOR in the homebrew suggestions/requests thread :D
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: I watched remnant the other day 6/10 kind of predictable