Separate names with a comma.
Discussion in 'Computer Programming, Emulation, and Game Modding' started by smileyhead, Nov 5, 2016.
Is this possible for other platforms as well?
Since that game is copyrighted - I believe linking to the android project constitutes linking to "warez" which would be against the rules.
Well, it's not exactly the game itself. You need to wrap the game with this. It's more like a patch, so it's okay to share it.
In theory it can be ported to anything that GameMaker supports officially exporting to.
These are: Windows, Mac, Linux, iOS, UWP, Windows Phone, Steam Workshop, Android, Tizen, and HTML5
Porting to other platforms besides those above is not really feasible at this time.
And no, that project is not "warez", as it is only an empty GameMaker engine binary and some utilities. You have to add all of the assets yourself from your purchased copy of Undertale.
If we can port it to HTML5 then we can technically play it on Wii U and 3DS, right? (From the Browser.)
You can play HTML5 games in the 3DS and Wii.U browser?
Yeah, the Wii U and New3DS browsers have HTML5 support.
Huh interesting. How would the controls be integrated though if the games weren't made for those 2 Consoles?
Since GM:S is not freeware, I believe it's still considered warez.
The Left Joystick and the D-Pad act as Arrow Keys, and A acts as Enter. I don't know about the others, though.
— Posts automatically merged - Please don't double post! —
This isn't the software, though. Just a Template.
I was referring to it including the runner binary. That's reason enough that it could be considered warez.
So you're saying that exporting anything with GameMaker Studio is creating warez?
I'm no expert, but I would say that it's different when you actually own a license for GM:S.
You might be right though, it wasn't entirely thought out.