Why can't we "just" port Undertale to other devices, like this gentleman did with Android?

x65943

i can be your sega dreamcast or sega nightmarecast
Supervisor
GBAtemp Patron
Joined
Jun 23, 2014
Messages
6,230
Trophies
3
Location
ΗΠΑ
XP
26,355
Country
United States
Since that game is copyrighted - I believe linking to the android project constitutes linking to "warez" which would be against the rules.

idk.
 

smileyhead

I like cute stuff.
OP
Member
Joined
Aug 31, 2015
Messages
4,802
Trophies
3
Age
23
Location
Budakeszi, Hungary
Website
sites.google.com
XP
10,574
Country
Hungary
Since that game is copyrighted - I believe linking to the android project constitutes linking to "warez" which would be against the rules.

idk.
Well, it's not exactly the game itself. You need to wrap the game with this. It's more like a patch, so it's okay to share it.
 
  • Like
Reactions: x65943

bobmcjr

Well-Known Member
Member
Joined
Apr 26, 2013
Messages
1,156
Trophies
1
XP
3,207
Country
United States
In theory it can be ported to anything that GameMaker supports officially exporting to.
These are: Windows, Mac, Linux, iOS, UWP, Windows Phone, Steam Workshop, Android, Tizen, and HTML5
Porting to other platforms besides those above is not really feasible at this time.

And no, that project is not "warez", as it is only an empty GameMaker engine binary and some utilities. You have to add all of the assets yourself from your purchased copy of Undertale.
 
  • Like
Reactions: CeeDee and x65943

smileyhead

I like cute stuff.
OP
Member
Joined
Aug 31, 2015
Messages
4,802
Trophies
3
Age
23
Location
Budakeszi, Hungary
Website
sites.google.com
XP
10,574
Country
Hungary
In theory it can be ported to anything that GameMaker supports officially exporting to.
These are: Windows, Mac, Linux, iOS, UWP, Windows Phone, Steam Workshop, Android, Tizen, and HTML5
Porting to other platforms besides those above is not really feasible at this time.

And no, that project is not "warez", as it is only an empty GameMaker engine binary and some utilities. You have to add all of the assets yourself from your purchased copy of Undertale.
If we can port it to HTML5 then we can technically play it on Wii U and 3DS, right? (From the Browser.)
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,256
Trophies
4
Location
Space
XP
13,813
Country
Norway
In theory it can be ported to anything that GameMaker supports officially exporting to.
These are: Windows, Mac, Linux, iOS, UWP, Windows Phone, Steam Workshop, Android, Tizen, and HTML5
Porting to other platforms besides those above is not really feasible at this time.

And no, that project is not "warez", as it is only an empty GameMaker engine binary and some utilities. You have to add all of the assets yourself from your purchased copy of Undertale.
Since GM:S is not freeware, I believe it's still considered warez.
 

smileyhead

I like cute stuff.
OP
Member
Joined
Aug 31, 2015
Messages
4,802
Trophies
3
Age
23
Location
Budakeszi, Hungary
Website
sites.google.com
XP
10,574
Country
Hungary
Huh interesting. How would the controls be integrated though if the games weren't made for those 2 Consoles?
The Left Joystick and the D-Pad act as Arrow Keys, and A acts as Enter. I don't know about the others, though.

--------------------- MERGED ---------------------------

Since GM:S is not freeware, I believe it's still considered warez.
This isn't the software, though. Just a Template.
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,256
Trophies
4
Location
Space
XP
13,813
Country
Norway
The Left Joystick and the D-Pad act as Arrow Keys, and A acts as Enter. I don't know about the others, though.

--------------------- MERGED ---------------------------


This isn't the software, though. Just a Template.
I was referring to it including the runner binary. That's reason enough that it could be considered warez.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: https://youtu.be/MddR6PTmGKg?si=mU2EO5hoE7XXSbSr