Why are the misc features removed from Vitashell 0.7?

Discussion in 'PS Vita - Hacking & Homebrew' started by jimmyleen, Aug 6, 2016.

  1. jimmyleen
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    jimmyleen GBAtemp Maniac

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    Below is the change log for the latest version of Vitashell, what I don't understand is why the misc options are removed. Especially homebrew loading, are you fucking insane?

    Changelog 0.7
    • Ported to HENkaku (support for renaming/creating folders and for analog stick for fast movement).
    • Added custom dialogs.
    • Added graphics by Freakler.
    • Added possibility to use FTP in background.
    • I/O operations can now be cancelled.
    • Removed misc stuff, shader compiler, homebrew loading, PBOOT.PBP signing, network host.
    • Fixed various bugs.
     
    Last edited by jimmyleen, Aug 6, 2016
  2. Rinnegatamante

    Rinnegatamante GBAtemp Psycho!

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    Homebrew loader relied on UVLoader. UVLoader isn't supported by HENkaku (that's why velf homebrews need to be re-builded in vpk format).
     
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  3. WiiUBricker

    WiiUBricker Insert Custom Title

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    There is no use for Vitashell if you can use molecularshell.
     
  4. jimmyleen
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    jimmyleen GBAtemp Maniac

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    I see, it makes more sense.
     
  5. naughtyotsel

    naughtyotsel GBAtemp Regular

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    wheres the link
     
  6. sj33

    sj33 GBAtemp Addict

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    Yes and no, it depends. molecularShell is a fork of vitashell so right now they are pretty much identical, but theFl0w may add new features to vitashell in the future that may or may not also make their way into molecularShell.
     
  7. satan89

    satan89 GBAtemp Fan

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    xstationbr likes this.
  8. a9lh-1user

    a9lh-1user GBAtemp Fan

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    And the best is you can run Vita shell (if it is installed) without running the installation again after shuting down and restart your PSVita :)
    Thats not true .... i failed at this one!
     
    Last edited by a9lh-1user, Aug 6, 2016 - Reason: made a mistake
  9. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    Really!!
    I don't think this is possible at all
     
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  10. a9lh-1user

    a9lh-1user GBAtemp Fan

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    Yep you are right.....my mistake :(
     
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  11. UltiNaruto

    UltiNaruto GBAtemp Regular

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    @a9lh-1user Maybe if someone figure out how to make a plugin it could work but it would have to be signed of course. And since only custom apps for now have been made not sure if this will be a viable idea for now. But there's like 2 or 3 different file types such as (suprx, skprx, sxprx). Not sure what they really do though.
     
    Last edited by UltiNaruto, Aug 6, 2016
  12. a9lh-1user

    a9lh-1user GBAtemp Fan

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    Yep i tried it with both of my PSVitas and it dont work.....what a shame.
    Hopefully someday it will :)
     
  13. MKKhanzo

    MKKhanzo GBAtemp Regular

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    Its worth to update it?
     
  14. yifan_lu

    yifan_lu @yifanlu

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    It's technically very very easy to use homebrew loader now that we have dynarec functions. You might not even need to make any code changes. But I still recommend people recompile for henkaku. The resulting fself are still compatible with uvloader.
     
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  15. sj33

    sj33 GBAtemp Addict

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    Looks like vitaShell is still useful. It apparently handles bigger files than what moleculeshell allows, useful for the recent leaked game.