Hacking Why add anti-piracy measures to Devolution ?

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More than likely check BCA and probably for patches in the iso also.

Best chance of a hardmod feeding what it wants would be a drive emu but then there's the issue of wii drive emu's are old, the devs are pretty slow and would it be worth it just for a few streaming audio games that lack sound.
As I recall, the WODE team was able to get WODE working with Riivolution, which looks as if it uses a similar AP strategy. The WODE drive emulation may also work with Devolution, but I have no way to test it (no WODE). From my own research, it does appear that Riivolution looks for patches to game code, so Devolution may do so as well.
 
@megazig
You can tell us about (roughly) how the security works in Riivolution and Devolution or is inappropriate by risking their safety?
Is it possible that a modchip mock their security?
 
Riivolution doesn't do a hash check. so that part is wrong
devolution and riivolution don't use the same "security". Riivolution didn't really have much security anyway.
a modchip can mess up devolution if it doesn't pass back proper di command results

and I can't really discuss my findings on devolution.
 
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I'm just curious and can't manage the whole 60 pages this thread is (knowing full-well a large portion of it is just senseless drama). Has anyone actually outright asked tueidj why he included the AP? I know it sounds too simple to work, but it never hurts to ask.
 
I'm just curious and can't manage the whole 60 pages this thread is (knowing full-well a large portion of it is just senseless drama). Has anyone actually outright asked tueidj why he included the AP? I know it sounds too simple to work, but it never hurts to ask.
Asked directly, yes, I think. I don't remember specifically if he answered, though.
I'm sure he doesn't want to participate that directly in the debate.
(I think they may have even asked directly how he did it but some things [member='tueidj'] just chooses not to ANSWER directly ... or not answer at all)
 
Thanks Mega I understand you.
But I really doubt that a modchip can mock the security of Devo.
A few have said that is possible but not have shown any proof.
 
Riivolution doesn't do a hash check. so that part is wrong
devolution and riivolution don't use the same "security". Riivolution didn't really have much security anyway.
a modchip can mess up devolution if it doesn't pass back proper di command results

and I can't really discuss my findings on devolution.
Which amounts to saying that Riivolution and Devolution do not use similar AP strategies but you are unwilling to explain why/how they are different. As for the hash check, Riivolution works with an unpatched version of NSMB, but not with the patched version. If it does not check the game code, what explains that?

Frankly, I do not know what is going on with the software end of things... all I have to go on are experiments with various bits of hardware, and noting similar behavior. And note that I did not state for certain that they used the exact same AP... just that they seem similar, at least from one user's perspective.
 
Riivolution doesn't do a hash check. so that part is wrong
devolution and riivolution don't use the same "security". Riivolution didn't really have much security anyway.
a modchip can mess up devolution if it doesn't pass back proper di command results

and I can't really discuss my findings on devolution.
Which amounts to saying that Riivolution and Devolution do not use similar AP strategies but you are unwilling to explain why/how they are different.
Lol, why should he? If I knew, you would be the last person I'd explain it to.
 
As I recall, the WODE team was able to get WODE working with Riivolution, which looks as if it uses a similar AP strategy. The WODE drive emulation may also work with Devolution, but I have no way to test it (no WODE). From my own research, it does appear that Riivolution looks for patches to game code, so Devolution may do so as well.

WODE is a no go it spits the iso on verification, in an ideal world they would improve the emulation...
 
Lol, why should he? If I knew, you would be the last person I'd explain it to.
Perhaps because he's an adult, and might even think that it is worthwhile to provide explanations so that people gain a better understanding of how things work instead of constantly playing schoolyard games with personal attacks?
You seem to be forgetting that wii games are cryptographically signed and any modifications are detected (and rejected) by IOS.
What I do not know far exceeds what I do know. So, it is not as if I'm forgetting specific details which may be considered rudimentary to Wii hackers.
WODE is a no go it spits the iso on verification, in an ideal world they would improve the emulation...
Thanks for providing this information. It should be useful for WODE owners. Maybe WODE rips do not include the BCA?
 
I'm just curious and can't manage the whole 60 pages this thread is (knowing full-well a large portion of it is just senseless drama). Has anyone actually outright asked tueidj why he included the AP? I know it sounds too simple to work, but it never hurts to ask.
Asked directly, yes, I think. I don't remember specifically if he answered, though.
I'm sure he doesn't want to participate that directly in the debate.
(I think they may have even asked directly how he did it but some things [member='tueidj'] just chooses not to ANSWER directly ... or not answer at all)

Well I didn't pressure him but...

It is only closed source to protect the disk verification. The "complex" parts that might be useful for other projects have already been shared with someone who was planning to add something similar to an existing open source app.

Then what is the purpose of disk verification?
 
"Why'd you climb that mountain?"

To see if I could.

"Why'd you add AP to devolution?"

To see if I could.

The "complex" parts that might be useful for other projects have already been shared with someone who was planning to add something similar to an existing open source app.

I don't suppose you could tell us which open source project that was?
 
The "complex" parts that might be useful for other projects have already been shared with someone who was planning to add something similar to an existing open source app.

I don't suppose you could tell us which open source project that was?
Nah, if he could, he would have told us already.
 
We don't need to do HOW it works. Just an honest answer WHY from him, even if the same thing others have repeated over and over, some basic transparency would speak volumes about his character.
Why? I don't try to contact the authors of Photoshop to know their motives before using the program. I don't contact the people being Chrome to ask their stories before using Chrome.
 
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Considering he isn't concerned in the least how others perceive his character, you'll probably be waiting on that a while...

Anyone who has paid any attention to the "wii scene" over the past few years knows who tueidj is and his opinions on piracy, open/closed source releases and licensing, and other people's opinions regarding what he says and does. It really makes me wonder what people are hoping to accomplish with this thread...

I really have enjoyed all of the nooby theories about how to bypass the AP or how it works coming from people who have no idea what they're talking about. Reminds me of all the "Igotz ideas on hwo to hack Wii/ds/3ds!!!" threads...
 
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