BAN: No go online.
sysNAND hacks: No go online.
Ban: Not able to use Nintendo services but can be online.
SysNAND hacks:
- You can be online with DNS and thus can't use ninty services.
- You can do whatever you want until you get banned.
- If you restore your NAND, you can go online and use Nintendo services safely (to clarify, unless you have been already banned). (the same concept just like with EmuNAND, except EmuNAND is much much more convenient.)
Once again, just for you.
So why in the hell do see banned from nintendo services and being unbanned with DNS on the same level?
The difference being that you can't freaking unban your self, but you can restore your backup (don't understand why are you so scared of it or why are you using it as something bad) to get back the full functionality. I don't know what is so hard to understand about it.
How does this make you say that they banned anyone's switch when being offline is not the same as getting banned, because you can still be online on a banned switch and even play online games now, thanks to lanPlay or how is it called.
No.
SX has emuNAND. The point of emuNAND is it doesn't affect the sysNAND and therefore you can still go online while enjoying homebrew capability. emuNAND naturally should not have any internet settings.
Not really, because if you go online in EmuNAND, it can get you banned as well. You are probably missing that stealth mode is DNS of some sort.
But that's not what I am concerned about. I just want to know how open source devs banned anyones switch when even with SX OS you have to follow the same rules. Be offline or use DNS or go online and wait for the ban.
And comparing EmuNAND+SysNAND has the same functionality like restoring NAND backup. You go from one state to another, just like from EmuNAND to SysNAND or from new NAND to old backup.
But EmuNAND is much cleaner then NAND backup. That's for sure.
TL;DR, this is supper of topic, so please explain how open source devs banned anyones switch. Thank you.