i have a patched switch, and i am wondering when people think someone will find an exploit that doesnt require soldering
Soon (TM)i have a patched switch, and i am wondering when people think someone will find an exploit that doesnt require soldering
It's a glitch chip sort of speak. It try to inject code before the Switch starts up. So it's own payload gets loaded. So it's using an exploit but that isn't reliable.but how do the modchips work? don't they rely on an exploit, too?
I hope, I have Been keeping myself from looking at what home brew apps are on switch so when I hack my switch I can just have so much fun at onceSoon (TM)
We might not be lucky enough to get another RCM exploit if Nvidia did their job properly. So we might be relying on software exploits in the future, which quickly get patched by Nintendo, and are often patched before they're even released. That means staying on the lowest firmware you can is recommended and always updating to the latest firmware is basically a death sentence for any future exploit.I hope, I have Been keeping myself from looking at what home brew apps are on switch so when I hack my switch I can just have so much fun at once
It's a glitch chip sort of speak. It try to inject code before the Switch starts up. So it's own payload gets loaded. So it's using an exploit but that isn't reliable.
Is it possible for a hardware exploit like the mod chip to be patched out in a future update?
Correction, some hardware patches can be patched. But very few. If the software in that hardware that is being used is writable, it can be patched.tl;dr - Hardware exploits can't be patched like software exploits can. The only thing the company could do is to ensure the problem doesn't remain so with later units of a system produced where hardware weaknesses are concerned, and software can always be updated at anytime.
Games can be exploited, but they don't really get you anywhere.The problem with software exploits is that we don't have much of an attack surface, we're basically limited to the browser (games are not really exploitable due to ASLR) and that makes it much harder. So it might take years, and the Switch 2 might be out by the time another exploit is released. I'm sure one will be found eventually, though. If time has shown anything it's that everything gets hacked eventually, and Nintendo don't have the best track record when it comes to security.
Games can be exploited, but they don't really get you anywhere.
But that's not the main issue, browser/application hax can be "easily" obtained, but getting anywhere past that is not simple.
If you take over a sysmodule, at most you'll only really maybe get userland homebrew, depending on the sysmodule(s).
Nintendo's Kernel and Secure Monitor have zero security bugs, so you can't really get anywhere there.
I would not be confident of that. Nintendo's software has zero significant security issues, and Nvidia, whose mistakes we've been relying on for everything, seems to have gotten their shit together.
Because there's no bugs that can be used to get anywhere? You can't exploit something if there's no bugs/issues to exploit...I have to ask, what makes it suddenly impossible for a console to be hacked? Like, I get that a modern system is going to be more difficult to break through, but even then, where there's a will, there's a way, and I find it hard to believe there hasn't been anything in any form that has allowed someone to bypass the need for the jig, recovery mode, and everything else in between that isn't using, like, a launch console. It always seems like, when given the time and effort, someone breaks through the infrastructure and manages to run unsigned code on all of these devices.
After all, you said that Nintendo has zero "significant" security issues. What about the security issues that are "insignificant?" What if those, in combination with other mistakes, be it in a game, the built-in web browser, whatever, could be exploited?
Nothing is completely secure. Even the Xbox One will probably be hacked one day even though the usual purposes people have for hacking it (emulators and homebrew) is made moot by the ability to pay M$ for Developer mode and being able to simply install RetroArch on there like you bought a Windows license!
Zero significant security issues *that we know of*. Remember how long it took for ntrboot to be discovered on the 3DS. It was so well hidden that nobody even knew it was there, much less knew that it was exploitable.Games can be exploited, but they don't really get you anywhere.
But that's not the main issue, browser/application hax can be "easily" obtained, but getting anywhere past that is not simple.
If you take over a sysmodule, at most you'll only really maybe get userland homebrew, depending on the sysmodule(s).
Nintendo's Kernel and Secure Monitor have zero security bugs, so you can't really get anywhere there.
I would not be confident of that. Nintendo's software has zero significant security issues, and Nvidia, whose mistakes we've been relying on for everything, seems to have gotten their shit together.