What would you say is the #1 advantage retro games have over modern games?

jDSX

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(Sorry for that long title)
For me personally, it's the lack of online capabilities. There are so many games nowadays that have most, if not all of the gameplay focused online, and that feels very temporary to me. Online servers are always going to go down eventually, whereas retro games are permanent and will be just as playable in the current decade as they were in the '80s and '90s. In a few years certain online focused games are going to be literally unplayable.
 

FAST6191

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Depending upon where you draw the line of retro (I am old so calling the N64 retro is not something I do) then the games are but a few hundred kilobytes, maybe up to 16 megabytes at most, which means they can be stored via non crap distribution methods (oh 500 megs, enjoy the awfulness that is mega or this torrent, oh 2 megs well it is on our nice direct mirror) and other than the Amiga most emulators function standalone without any issues and probably have a load of nice features. I start with PS1 or N64* and then I get BIOSes, plugins, emulator config, hardware issues (oh no your little netbook does not have proper opengl/updated directx, meanwhile I would already be playing streets of rage or something), general incompatibility issues, I will possibly lack features I consider standard elsewhere and newer consoles are worse still. Nothing insurmountable but I like my convenience in these cases.

*of course I would not want to play an N64 either as most things that matter on it got remade in far better form elsewhere and are borderline unplayable today, even with the fancy texture packs and frame rate hacks.

To that end the ability for them to be insert and go from a USB drive is their biggest advantage for me.

On pick up and play then percentage wise it is lower but it is still doable today for me, and most games I care to play will need a hour or more long session anyway.
 
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Sonic Angel Knight

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ALL CONTENT IN GAME

Also CHEAT CODES


and GAME GENIE, GAMESHARK, ACTION REPLAY, CODE BREAKER

last but not least, DEBUG MODES!

Debug.png


Can't do that on your wii u huh? :D
 

Veho

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Developers still cared about producing quality content. They couldn't just rush the game out and push an update a few days later; games had to be finished and as close to perfect as possible before their release date.
Riiiiiiiiiiiiiight.
 

Rockhoundhigh

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For me I think it's the speed at which you grasp the game's mechanics. A lot of games these days take so long to get started for the sake of story or trying to ease in the player that second playthroughs can feel like excruciating slog fests because the developers just don't know how to let you play the game.
 

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For me I think it's the speed at which you grasp the game's mechanics. A lot of games these days take so long to get started for the sake of story or trying to ease in the player that second playthroughs can feel like excruciating slog fests because the developers just don't know how to let you play the game.

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Logan Pockrus

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Unrelated to my prior posts, I'd also like to say that old games are more difficult (yes, that's an advantage). I'm sick of playing games that aren't challenging enough.

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My opinions are being CHALLENGED! :cry:
 

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