What was the last game that made you cry?

Flame

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Pokemon Diamond


finding a Shiny Gible.

oh let me make it little bit weak. critical hit. K.O.

i still cry myself to sleep.
 
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Taleweaver

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Thus far none, though quite some have come close.

Most recently is Florence, a...I supose you could call it a narration game, but the story's told without words and is stringed together by minigames. In nature, the game is rather barebones (girl falls in love with guy, they move in, grow apart, separate), but the HOW is incredible in its simplicity.

For example: when guy moves in, he has some stuff. But...Florence (our protagonist) doesn't have enough room to store everything. So it's up to you (the player) to decide what stuff Florence has stays, what gets replaced by guy's stuff and what gets tossed out. It's a minigame without really a winning or a losing outcome (you don't "lose" in this game), but because you don't know in advance whether that matters and because you're already emotionally invested, these choices still matter.

One I'd absolutely recommend to those having a naive image of a relationship, by the way. Too bad it's waaaay to short (heck...It'd be too short if it was twice the length).
 

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    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
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    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
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    or have it start in the virtual world and you are an ai that gained sentience
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    and you convince your owner to help you break out of the virtual world to real world
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    Eyes - "yawn"
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    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
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    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
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    i the protagonist
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    human, robot, cyborg
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    human with cyborg enhancements
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    or like terminatior
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    with living tissue
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    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
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    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
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    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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    @BigOnYa, why does the health behavior exist if you can just use a variable?
    Xdqwerty @ Xdqwerty: @BigOnYa, why does the health behavior exist if you can just use a variable?