No real resource requirements, all of my development was/is done in a virtual machine on a hackintosh, so it can't be that bad.IronMask said:I am about to do some testing with this beta...wish me luck!?! Who's going to test my channel??? Just kidding! Hehehe... Anyways... thanks for giving me the chance (I think!?) Hehe... anyways give me a few and I will let you know how it is doing..
On another note... what are the system requirements for banner edit tools anyways?? I really didn't think it was that much of haggle on the resources?? Maybe I will throw the task manager up to see what it does...
QUOTE said:Editing the sound.bin for Custom Sounds at Channel Entrance (NEW!)
1. Find the sound that you want, all audio files are supported.
2. Open audacity.exe, press ctl+o and load your sound file.
3. Cut out a sound portion that is just under 10 seconds long.
4. Click "file" and select "Export as WAV..." name the file anything and save it to the "tools" folder. Close Audacity.
5. Right click the .WAV you just created and rename it to "sound.bin". Make sure the extension changed and not just the file name.
6. Open MD5Sig.exe and point it towards the sound.bin you created.
7. Repack the 00000000.app with the new sound.bin. (You must use the u8packer included in the new pack of tools.)
8. Install with wad manager.
QUOTE(You must use the u8packer included in the new pack of tools.)
QUOTE said:6. Open MD5Sig.exe and point it towards the sound.bin you created.
Or he missed this...hope he'll be able to fix it
QUOTE(do you have to do anything to the wav besides signing it and calling it sound.bin)?
Nope, I am using md5sig.exe AND am using the NEW u8 packer (i was using the old one but it didn't work right)Blue-K said:QUOTE said:6. Open MD5Sig.exe and point it towards the sound.bin you created.
Or he missed this...hope he'll be able to fix it..can't wait