Homebrew [W.i.P.] RPG Maker 3DS

  • Thread starter Thread starter Rinnegatamante
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Update for the battle system:
bs2.bmp
 
current build gives a redscreen for me, not that it would be any use to me in this state anyway. I have all of the files in the directory with the 3dsx, so it is probably just a ninjhax 2.0 bug.​

Mmmhhh, might be libkhax? Currently i'm using it on lpp-3ds to enable audio and other features on N3DS.
 
Mmmhhh, might be libkhax? Currently i'm using it on lpp-3ds to enable audio and other features on N3DS.
Probably so, do you think you could fix this for the final release? Or is it just because I renamed the folder to match the name of the 3dsx, should I do it the other way around, like rename the 3dsx to match the original folder name?
 
Probably so, do you think you could fix this for the final release? Or is it just because I renamed the folder to match the name of the 3dsx, should I do it the other way around, like rename the 3dsx to match the original folder name?

Folder name should be the same of 3DSX.
If you have NH 2.0 put all the folders and files in the root of SD (not same directory of 3DSX file).
 
Folder name should be the same of 3DSX.
If you have NH 2.0 put all the folders and files in the root of SD (not same directory of 3DSX file).
Well, got it to work by reinstalling Ninjhax, the files are in the same directory as 3dsx, and it still works, so I should just keep them there, right?
EDIT: Thanks! It works like a charm. Changing the character sprite to the pokemon trainer from sapphire/ruby ^_^
 
Last edited by Jwiz33,
I have a HIGH interest in this project, guys!
Congratulation for starting something like this, I'll look this thread often!
 
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I was never involved in something like that, Rinnegatamante because of my lack of knowledge in this field..
So I can just show my full support in the project, sadly.
 
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Okay, so I got a shitty Pokemon demo I made running. It crashes a lot, since my character sprite is like all glitchy(it's the male trainer from diamond/pearl, btw). This current build of RPG Maker is fun to mess with. :P

EDIT: I changed the text when you cross the bridge, the text font, and the text box colors. I replaced the "hero" with the male trainer from D/P, and I made replaced the current map with a cool map with a river and stuff. Crashes when you try to walk backwards, though. I don't know why right now. So yeah, like I said, This current build of RPG Maker is fun to mess with. :P
 
Last edited by Jwiz33,
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This looks interesting to work with. Do you intend to also add Mode 7 support? If memory serves, it has support for Mode 7 and having it in 3D would look cool.
 
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