Great work! Cant wait to try it out. Seems like my current RPG Maker game is going to 3DS.
One little thing though: Can you make it so that we can change the battle style to only seeing the enemy? Like in Earthbound/Mother?
My project was kinda based on those games, both art wise and gameplay wise.
Is there a simple Demo we could test already?
Would you consider putting in an option for Zelda-like combat, ie just whacking nearby stuff with your sword while remaining in the overworld?
in this zip folder it contains a video recorded with my n3dsxl capture card running the 3dsx build from your github link, it simply shows that it was made with LUA and it displays that it is RPG maker then it error codes me out by rebooting the console
oh ok thank you for telling me btw i uploaded an unlisted YouTube video with the current progress, you can use this video to your likingYou have to put all the folders from github repo in the same directory of the 3DSX file.
oh ok thank you for telling me btw i uploaded an unlisted YouTube video with the current progress, you can use this video to your liking
Has someone already started on the actual rpg maker? If not i'm planning to get started on this the 26th.
I'm gonna use javascript for it.
looks coolexelix11 started RPG Maker 3DS Game Builder using C# ( https://twitter.com/Rinnegatamante )
I might still work on my own version.exelix11 started RPG Maker 3DS Game Builder using C# ( https://twitter.com/Rinnegatamante )
I might still work on my own version.
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I haven't checked in your code, but don't have a laptop near myself atm and was just wonderkng.
Does your map system already support multiple tiled on the same coordibate?
For example the floor and a table over it.
Edit: or floor and an object that you can pickup or something
EDIT: just checked, noticed 3 levels for the map.
EDIT: new question, do you plan on keeping the current way of loading the maps through .pngs? or is this just to make things easier at first?
10 seconds to generate those 3 example maps?Maps will be loaded in PNGs on final release i think.
Generating maps through engine with tilesets needs too time (A little map like the Test ones take something about 10 seconds...)
10 seconds to generate those 3 example maps?
Why not just create a folder with all the different tiles and stuff.Yeah, and also it seems drawPartialImage crashes for big maps if called multiple times. This is why i reverted from tilesets generation through Engine to pre-rendered maps.
Why not just create a folder with all the different tiles and stuff.
Then just in your map_table variable the id for every tile that you want.
While loading the map, just put the tiles in an u8* and draw it each frame again?
Or whas this the method you tried? cause i can't imagine that this would take 10 seconds
That takes 10 seconds?Yeah, this is what Engine does before. ( https://github.com/Rinnegatamante/R...7fab75301b6a7d52593a23fbff9adc1/maps/map1.lua )