Hacking vWii sneek

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Forgive me if this is dumb/ignorant/douchetastic, but is there a point to SNEEK beyond custom themes and piracy? It was developed during the time my Wii was out of commission so I wasn't following the Wii Scene, and whenever I look into it now I only seem to find info related to piracy and custom themes. Watching the video in this thread supports the custom themes aspect, and Joostin's comment above mine supports the piracy theory. Anything else? ;)
 
Because then you wouldn't need an emunand to manage it.
I've purchased a little over three pages of WiiWare/VC stuff, together it is too large to fit on the real NAND all at one time. If I have to keep it on the SD Card, I'd rather launch it directly from there rather than put wear and tear on the real NAND by having the system copy it every time I launch something. Not to mention its a lot faster.
 
Forgive me if this is dumb/ignorant/douchetastic, but is there a point to SNEEK beyond custom themes and piracy? It was developed during the time my Wii was out of commission so I wasn't following the Wii Scene, and whenever I look into it now I only seem to find info related to piracy and custom themes. Watching the video in this thread supports the custom themes aspect, and Joostin's comment above mine supports the piracy theory. Anything else? ;)

Well, for a developer it's definitely a nice safe place to mess with stuff that would be dangerous to do on NAND. You can also avoid a banner brick by testing on an emuNAND first. At least on a normal Wii, autobooting an emuNAND can give leave you with a quicker access to a lot more channels without having to worry about having to enter the SD menu and have it written to NAND every time. (I'm not sure this is a valid point ... yet ... on vWii, though, without the ability to autoboot.) ... or worry that your NAND is already too full of other stuff for a channel to be written from SD (which could happen if you have a large *legit* collection disk games and their coresponding game saves) and there's also the ability to run it through an exploit every time and not mod your real NAND at all on a normal Wii.

and then there are those who have it just because they think it's cool.


admittedly not QUITE as useful on vWii as Wii ... but still ....
 
I've purchased a little over three pages of WiiWare/VC stuff, together it is too large to fit on the real NAND all at one time. If I have to keep it on the SD Card, I'd rather launch it directly from there rather than put wear and tear on the real NAND by having the system copy it every time I launch something. Not to mention its a lot faster.
That shouldn't be a problem, since you've got four pages on the Wii, lol. Your speed comment might have validity, but the write limit is so high on flash that the other hardware will break down long before you reach it.

Forgive me if this is dumb/ignorant/douchetastic, but is there a point to SNEEK beyond custom themes and piracy? It was developed during the time my Wii was out of commission so I wasn't following the Wii Scene, and whenever I look into it now I only seem to find info related to piracy and custom themes. Watching the video in this thread supports the custom themes aspect, and Joostin's comment above mine supports the piracy theory. Anything else? ;)
It wasn't developed to be used for piracy. It was just a safe environment to test things. And that's what I'm using it on the vWii for. There is NO form of brick protection for the vWii, so this gives us an opportunity to mess with the System Menu and vIOS without fear of a permanent vWii lockout. I had no reason to compile SNEEK until now.
 
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That shouldn't be a problem, since you've got four pages on the Wii, lol. Your speed comment might have validity, but the write limit is so high on flash that the other hardware will break down long before you reach it.
Yeah, four pages and 2000 blocks. I have ~4250 blocks of Wii Shop Channel content. Why would I wait around for a 500 block game to copy to the NAND and wait for it to delete itself once finished when I can just use an emuNAND?
 
Yeah, four pages and 2000 blocks. I have ~4250 blocks of Wii Shop Channel content. Why would I wait around for a 500 block game to copy to the NAND and wait for it to delete itself once finished when I can just use an emuNAND?
I was just pointing out a couple things wrong with your post dude. I honestly thought you'd be glad to hear that your NAND isn't fragile.
 
Hmm i wonder if this could be compiled on windows 8 i am getting ELFins exe has stopped working error on windows 7.
 
Hmm i wonder if this could be compiled on windows 8 i am getting ELFins exe has stopped working error on windows 7.

somethings not put in the proper place then
4huwaw.png
 
Hello,
It Seems that the dll in JoostinOnline's pack doesn't work with all systems.
I tried the tutorials with his files and IOSKpatch crashed with errors. I then look for the dlls on my HDD as I did a long time ago and found many differents versions of them...
So I tried each and in the end it worked...
But only msvcr110.dll seems to be needed (or my runtime installed uses the right msvcr100.dll by itself...)

I didn't try to run it on my wii U... But I won't try to write anything to my nand either ;)
 
Well, for a developer it's definitely a nice safe place to mess with stuff that would be dangerous to do on NAND. You can also avoid a banner brick by testing on an emuNAND first. At least on a normal Wii, autobooting an emuNAND can give leave you with a quicker access to a lot more channels without having to worry about having to enter the SD menu and have it written to NAND every time. (I'm not sure this is a valid point ... yet ... on vWii, though, without the ability to autoboot.) ... or worry that your NAND is already too full of other stuff for a channel to be written from SD (which could happen if you have a large *legit* collection disk games and their coresponding game saves) and there's also the ability to run it through an exploit every time and not mod your real NAND at all on a normal Wii.

and then there are those who have it just because they think it's cool.


admittedly not QUITE as useful on vWii as Wii ... but still ....

It wasn't developed to be used for piracy. It was just a safe environment to test things. And that's what I'm using it on the vWii for. There is NO form of brick protection for the vWii, so this gives us an opportunity to mess with the System Menu and vIOS without fear of a permanent vWii lockout. I had no reason to compile SNEEK until now.

Thanks guys for these answers! As a non-developer I don't think there is much reason for me to explore this route, but I can definitely see the benefit from a development stand-point!
 
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Cut out all the extra crap I had left in the code used for the boot.dol being used here that's not needed for this so now it's basically just nswitch fixed for vWii (using AHBPROT access instead of BootMii IOS and the MINI mod ... which also works for normal Wii.) and hopefully it should be at least a couple seconds faster starting up.

http://www.mediafire.com/download/55znjnhjmg0ji6c/boot.dol

and the code

https://code.google.com/p/gbadev/source/browse/?repo=nswitch#git

works for usb:/sneek/kernel.bin or sd:/sneek/kernel.bin (in that order)
 
Cut out all the extra crap I had left in the boot.dol that's not needed for this so now it's basically just nswitch fixed for vWii (using AHBPROT access instead of BootMii IOS and the MINI mod ... which also works for normal Wii.) and hopefully it should be at least a couple seconds faster starting up.

http://www.mediafire.com/download/55znjnhjmg0ji6c/boot.dol

and the code

https://code.google.com/p/gbadev/source/browse/?repo=nswitch#git

works for sd:/sneek/kernel.bin or usb:/sneek/kernel.bin
There is an icon and meta.xml file in my guide if you want to bundle that.
 
Did you copy the .dll files to the ELFIns directory?


Yes i did i noticed after i copied them that the .dll files had a question mark on them then i double click boot 2 thing and it starts gets to the end and i get the error the elfins exe has stopped working and the kernal bins it gives me are 0kb and they have question marks on them too.
 
Yes i did i noticed after i copied them that the .dll files had a question mark on them then i double click boot 2 thing and it starts gets to the end and i get the error the elfins exe has stopped working and the kernal bins it gives me are 0kb and they have question marks on them too.
The ? means it's an unversioned file (i.e. not part of the google code repository). Try removing them and see if it's successful.
 

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