VGBA and Maemo Saving Issues

Discussion in 'GBA - Emulation' started by Trune, Dec 13, 2009.

Dec 13, 2009

VGBA and Maemo Saving Issues by Trune at 1:27 AM (1,596 Views / 0 Likes) 0 replies

  1. Trune
    OP

    Member Trune GBAtemp Fan

    Joined:
    Oct 26, 2002
    Messages:
    303
    Location:
    Amongst The Clouds
    Country:
    Australia
    Hi guys,

    I have a N900 with VGBA 3.6 running on Maemo 5.

    Currently I keep getting saving issues with game such as Pokemon; on FireRed I first got the 1m sub-circuit board so I patched it with the SRAM on GBATools. That stopped it but now I get corrupted save issues.
    I tried Ruby and I get the save issues straight out of the box.

    In VGBA the only options in hardware are
    Real-Time Clock [Ticked]
    Tilt Sensor Chip

    6bit EEPROM Chip [Ticked]
    14bit EEPROM Chip

    FlashROM ID

    Guess FlashROM ID [Ticked]
    Check car CMP [Ticked]

    Any help would be appreciated.

    Cheers.
     

Share This Page