Is this possible?
I've created injects using TeconMoon from wbfs files, making sure to check the option for Classic Controller emulation (not forced).
The injects all seem to either want to use the gamepad, which forces my pro controller to shut off and not be recognised any longer, or a wiimote - which is what I'm trying to avoid.
The game in question is one which should have really worked with the old Wii Pro controller (SSBB), so I assumed the WiiuPro controller would be recognised as that, or be interchangeable with the gamepad.
I have an old classic controller for the Wii which I can use but I'd rather not, I've already got enough controllers in the rotation as it is.
Would forcing the classic controller emulation when making the injects help? That would require the long process or converting them again but yea, I don't know, I'd only want to do it if I knew it worked.
Any help would be appreciated, thanks.
I've created injects using TeconMoon from wbfs files, making sure to check the option for Classic Controller emulation (not forced).
The injects all seem to either want to use the gamepad, which forces my pro controller to shut off and not be recognised any longer, or a wiimote - which is what I'm trying to avoid.
The game in question is one which should have really worked with the old Wii Pro controller (SSBB), so I assumed the WiiuPro controller would be recognised as that, or be interchangeable with the gamepad.
I have an old classic controller for the Wii which I can use but I'd rather not, I've already got enough controllers in the rotation as it is.
Would forcing the classic controller emulation when making the injects help? That would require the long process or converting them again but yea, I don't know, I'd only want to do it if I knew it worked.
Any help would be appreciated, thanks.