hungyip84, you've asked (some pages ago) about how to develop a GUI, do you have seen libwiigui?
http://www.wiibrew.org/wiki/Libwiigui
http://www.wiibrew.org/wiki/Libwiigui
Daileon said:hungyip84, you've asked (some pages ago) about how to develop a GUI, do you have seen libwiigui?
[url=http://www.wiibrew.org/wiki/Libwiigui][url=http://www.wiibrew.org/wiki/Libwiigui]http://www.wiibrew.org/wiki/Libwiigui[/url][/url]
Someone sent this link to me yesterday. I will look at it when I have time. Thanks anyway =)
Posts merged
kevin8622 said:And do you have any idea for the "malloc fst" bug ?
I think I'm alone with this bug but it seems to be a real bug :'(
When does this bug happen?
Posts merged@hungyip84:kevin8622 said:
QUOTE(9600pro @ Apr 15 2009, 11:44 PM)
Sorry, i've tried again the 6.7final version and the problem is the same. I think is a problem for the ntsc game with th ntsc 480i/p output.
I changed my Wii setings in PAL60hz and the NTSC game work at fullscreen, sorry for the mistake.
Thanks, run the NTSC 60Hz games with GeckoOS?demoniac said:Narolez
On my 4.0 Pal Wii all Pal Games run perfectly.
Also the NTSC Games Forcing to Pal 50 (Which worked not with the ultimate SD Loader V.6.7. by WiiShizzza and othersrun perfectly.
But all NTSC Games with 60HZ like No More Heroes and also all my others NTSC Games that all run perfectly on WiiShizzza dont run with all 3 Patch Options. Only in Red when not forced. So with NTSC on Pal the ultimate Loader V.6.7 with the the Force Pal Option is working better, with yours I can only get the NTSC Games to run that need Force 50HZ - the ones not running in the ultimate loader V.6.7. But thank you for trying to get it work
So Karous is working with your loader
and Tatsunoko, No more Heroes, Manhunt etc all work with the ultimate one
hungyip84 said:With USB Loader 1.x, When I try to install a game through the load I got a "WBFS Panic : Malloc fst", is this mod fix this bug ?kevin8622 said:And do you have any idea for the "malloc fst" bug ?
I think I'm alone with this bug but it seems to be a real bug :'(
When does this bug happen?
When he tries to install games.
QUOTE(kevin8622 @ Apr 15 2009, 09:43 PM)
It happens on my Wii 3.2E (modchip Argon 1) with any hard disk.
No problemhungyip84 said:9600pro said:@hungyip84:
Sorry, i've tried again the 6.7final version and the problem is the same. I think is a problem for the ntsc game with th ntsc 480i/p output.
I changed my Wii setings in PAL60hz and the NTSC game work at fullscreen, sorry for the mistake.
Glad to hear that. Sorry that I could not test the video compatibility issue because I don't have a PAL tv for testing.
hungyip84 said:kevin8622 said:And do you have any idea for the "malloc fst" bug ?
I think I'm alone with this bug but it seems to be a real bug :'(
When does this bug happen?
kevin8622 said:hungyip84 said:kevin8622 said:And do you have any idea for the "malloc fst" bug ?
I think I'm alone with this bug but it seems to be a real bug :'(
When does this bug happen?
It's a USB Loader bug (all versions) but maybe you will have an idea.
This bug happens when I try to install game via the loader if I'm using a backup. Original works fine.
But my backups work fine when I play with them, I never got any problem and FTPii is able to read them (I download them to my PC while the USB Loader don't work fine).
The error message is "WBFS PANIC : Malloc fst".
One more thing, it's happens on *all* hard disk. My Wii is a 3.2E with a modchip (argon 1).
hungyip84 said:@Narolez,
seems like your loader is having better compatibility on playing PAL games? Would you share your source when it is done?
m-tek said:simple = 0/1/2 not working for me in lastest one on front page.. anyone else??
lejong2002 said:I found out a small bug.
This is my test.
A. WiiConnect24 ON
1. In Ultimate loader, pressing wiimote power button - wii becomes stanby mode : OK
2. In Ultimate loader, pressing console power button shortly - wii becomes stanby mode, but wiimote light is still on : Bug found
3. In Ultimate loader, pressing console power button 5 seconds - wii becomes off : OK
B. WiiConnect24 OFF
1. In Ultimate loader, pressing wiimote power button - wii becomes off : OK
1. In Ultimate loader, pressing console power button shortly - wii becomes off, but wiimote light is still on : Bug found
In system menu, all OK.
Does anyone have same problem?
lejong2002 said:lejong2002 said:I found out a small bug.
This is my test.
A. WiiConnect24 ON
1. In Ultimate loader, pressing wiimote power button - wii becomes stanby mode : OK
2. In Ultimate loader, pressing console power button shortly - wii becomes stanby mode, but wiimote light is still on : Bug found
3. In Ultimate loader, pressing console power button 5 seconds - wii becomes off : OK
B. WiiConnect24 OFF
1. In Ultimate loader, pressing wiimote power button - wii becomes off : OK
1. In Ultimate loader, pressing console power button shortly - wii becomes off, but wiimote light is still on : Bug found
In system menu, all OK.
Does anyone have same problem?
Noone got this problem?
Only me?
Im bored said:m-tek said:simple = 0/1/2 not working for me in lastest one on front page.. anyone else??
Same hear if I set Simple = 0/1/2 it doesnt make any differance i can still install and remove games on all of them
OuahOuah said:Another suggestion : a setting in config.txt with another website to download cover.
It would allow people to upload other covers in other language.
Let's imagine a french "repository" with french boxart
I made a small modification to v6.7 to allow for PAL french/regional covers that would not require another website or different packs for every language.
All covers could coexist, and everyone could have some fun with covers and see how "Sonic und der Schwarze Ritter" = "Sonic et le Chevalier Noir".
The same simple letter tag system could be used for titles.txt, so that for example all french users would not have to rename all isos, and the display name would change the same way the cover would change.
QUOTE(zorglub07 @ Apr 15 2009, 03:06 AM) Here's a version of v6.7 with support for additional regional tags for PAL covers.
(small modification in menu.c)
If it exists, the displayed cover will change to the cover matching the currently selected language, when the user presses the Language button. geek fun
If there is no regional cover for a game, it will just display the default cover.
It only works for PAL games, and covers should be named like this:
default/English: RENP8P.png, add a letter for other regions
French cover RENP8PF.png and so on: G for German, S for Spanish, I for Italian, D for Dutch
It's useful for European users who wish to keep both the English and regional covers.
This way, there is no need to overwrite a main cover pack with a local cover pack for their region anymore, and users can start adding their local covers to an online cover source for USB Loaders such as (http://www.theotherzone.com) without risking overwriting the default English one.
games with different covers you can try: Rayman Raving Rabbids, Sonic and the Black Knight
dol+source mirrors:
http://rapidshare.com/files/221438069/Ulti...covers.rar.html
http://www.megaupload.com/?d=TJ234VAY
http://depositfiles.com/files/fe9dm34qm
http://www.zshare.net/download/5866053924a70d39/
http://www.badongo.com/file/14459559