Thanks guys I'll try those suggestion and circle back as soon as I get a chance. I definitely have old gx configs files in the configs folder, I'll clear it out just in case,but can you tell me which location is preferred among these 2 options?
USB:/config/GXGlobal.cfg and USB:/apps/usbloader_gx/GXGlobal.cfg
USB:/apps/usbloader_gx/GXGlobal.cfg
This is the new default location, keeping everything in the loader's subfolder.
only cheatcodes are stored in path outside of the loader, as they can be shared with other homebrew and are not used by USBLoaderGX only.
Any suggestions on why the wii is reporting less free space than windows? I think the explanation JacobM gave makes sense if windows is reporting less free space, not more.
No Idea.
Someone else reported size issue, but it was very big differences, I thought it could be sector size, or 64bit issue with partition bigger than 2TB, but your issue doesn't fit this description.
I'll have to investigate and debug how the size is calculated.
The FAT32 sync is used to fix a very old libFAT bug, specifically when using Wiixplorer (or other homebrew using old libs) to delete a file it was deleted and one FAT (file allocation table) was updated, but FAT32 has 2 FAT copy and the second one was wrong. as a result, the drive was slower to mount and list found files.
new lib has been released to fix that issue, wiixplorer uses it.
if you still use old homebrew version, the sync option fix that free space/used blocs map to synchronize both FAT copy.
I'm not sure why FAT32 has 2 File tables as it can't be used to recover a partition corruption because they are always synced to keep good performance.
And lastly, any idea why I can't get wiimmfi to work? Is having the option enabled and launching SSBB and trying to connect to "Nintendo servers" (or whatever the acronym is) the appropriate steps to test this out? Does this only work on certain games?
You fixed your network issue ? you are sure the vWii can connect? you have issues only while inside USBLoaderGX, not in games?
The Wiimmfi option in USBLoaderGX is a generic patch. It replaces only the "nintendo.com" url to "wiimmfi.de", and replace https to http to stop encrypting the transmitted data.
it works fine with most (all?) games, but some games like Mario Kart have additional possible patches by using an external ISO patcher which makes the encounter easier (removes the regional limitation for example).
As there's no more official nintendo server, I suggest you patch your ISO and disable the wiifmii option in the loader for that game, you'll have better compatibility and few text with references to wiimfii directly in the game.
Thanks again guys, it's not often I'm on the receiving end of support convos on gbatemp
No problems.
it's nice to test that loader and report issues, at least we can see where new users have difficulties to make it work.
Edit: I do have a very small suggestion for future usb loader gx updates. When using the list view I can point the wii mote to the floor and still highlight the game I want to launch, but when I press A nothing happens (in cfg usb loader this would bring up the launch menu, and hitting A again would launch it), in GX I have to aim the wii mote and select the game again (and on a small TV sometimes it takes a couple tries), then aim again and select start. I find these extra steps tedious.
Maybe it's a feature? when the pointer is outside of the screen maybe it's preventing the user to do any action? I'll have to check.
You can use the nunchuk to move the cursor (like if it was IR pointing), then I'm sure the A would work.
You can use the wiimote's d-pad UP/DOWN to also move the cursor (not like the IR pointing, this time it's selecting the next/previous item in the menu), and you can also use A.
So, the loader allows non IR pointing usage, but there's maybe a Deadzone between no IR pointing and first controller's input ?
I can verify that too, but don't expect it done soon. I don't know when I'll work on it.
Also, is there a way to flip box art over and view the back of a game's cover jacket?
press 2 on a game, it will open the Game info window. Click on the box cover and you'll get a full 3D you can rotate/zoom/move around. It works better with a nunchuk than gamecube or classic controller.
not all games have the full 3D cover available on gametdb. the one without the full cover you can't rotate the game box.