Thanks for the tests
at least someone is reporting that it works !
I also didn't ask, but I'm sure it's broken.
Someone tried to set the NAND on USB root? I'm almost certain it's broken.
I'll fix this and probably release 1247 next.
Ahh, another thing I didn't had report:
Are all your games working when using "return to" ON ?
I tried TokiTori and the game doesn't even boot with that option... But maybe I made a bad dump of my NAND.
I don't know if return to works with all games, but it's not something I can fix from the loader as it's neek which is patching the games. I'm just curious to know if it's supposed to work with all games or if there are known issues.
Not sure what you exactly want users to test here
Thanks, that's just want I wanted. confirmation that it works
(latest revision has an issue on fresh install)
Tried Mario Tennis (Virtual Console) and Lost Winds (WiiWare), both PAL version and both games having issues with cIOS. Played for about 40 minutes, 20 minutes each, 10 minutes with "static" mode and other 10 with "buffer" mode for each game. No issues found.
Thanks for proper testing (and reporting) with both launching method.
One new option that annoyed me: Settings/Features/NEEK: Set EmuNAND path
Is this new option really needed? I mean, we already have the option to set emuNAND on custom paths.
On the contrary, I found Settings/Features/NEEK: Launch System Menu very useful, it is like nswitch but inside USB Loader GX. With this, we can quickly load Neek System Menu to play some problematic Wii games.
Yes, this feature is hard to understand for the user.
I will probably change the way neek is working.
Current behavior:
--------------------
You probably didn't notice any changes or need for that option because you are using only one path for your emuNAND channel.
sneek/uneek work with root nand only, but neek2o allow multiple NAND and quick switch between them directly from neek hidden menu.
you can have multiple paths: one emuNAND for PAL, one emuNAND for NTSC-U, one emuNAND for Korean, etc.
When you launch neek from NSwitch, it launches the "last booted nand" as priority and you need to switch manually to the correct NAND to launch the correct regions games etc.
USBLoaderGX can tell Neek2o which NAND you want to boot as "default nand" to boot directly to the correct one.
But if you want to retain the old "default NAND" to be launched from Nswitch, neek2o has an option to "boot to a NAND path temporarily, without setting the current path as default NAND for next launch".
Example:
NAND1 -
NAND2 -
NAND3 - default for nswitch
USBLoaderGX can tell "boot to NAND1 but don't set it as default"
Currently, all boot to neek is "temporary" in USBLoaderGX.
Launching a game or launching neek system menu is not setting the used path as "default" (which I called "permanent" in the changelog)
So I added an option to set the Current EmuNAND Channel path in the User settings as permanent.
Features:
- Set current NAND path as permanent.
- Launch neek to "default/permanent" NAND. (not the current path!)
When you autoboot a channel on a temporary NAND and exit the game, it returns to the permanent (default) NAND's system menu, or permanent (default) NAND's NK2O channel.
You could have one NAND with NK2O channel only, and other nands full of channels but without that nk2o channel. if you exit the game it will return to nk2o located on the permanent path in all cases.
What is the advantage:
- You are not seeing the NK2O channel on USBLoaderGX if you don't list that NAND path.
- neek permanent path system menu launching is faster to be launched because there's no channel to load and could be used for:
- boot into neek very quickly to launch a Disc based game by launching a NAND without ANY channels installed except NK2O.
- exit game to neek's system menu quickly if you don't use the "return to NK2O" option.
Launching neek is very very slow if you have a loooot of installed channels.
Having an empty "permanent" NAND could be useful to boot Wii games or exit channels without "return to".
Inconvenient:
hard to understand?
users will probably not use it anyway
I will have to explain it a lot of times to all users...
What I will do
----------------
I will probably remove the temporary flag.
All launches will set the current nand path as permanent/default.
advantage:
it will be more user friendly and more straightforward to understand.
launch a game -> it becomes the default path to be loaded next time.
inconvenient
- can't benefit from the "quick launch" for wii disc based games though. It's maybe not a too big issue....
- it's always bad that advanced users can't benefit from possible options and features.
what would be great is an option to unlock advanced settings
but that's probably too much work to determine which are basic and which are advanced, and everyone have different "level" of advanced knowledge.
Fewww, lately all my posts are huge!
I hope users are reading them as they are full of information on loader's functionality and behavior.