Hacking USB Loader GX

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Edit: Got it working installed the rev 17 like you said works great thank you sir
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I have been using usbloader gx sence it came out. But now it just loads to a black screen. Dose usbloader gx support a hard drive with one one partition that is ntfs. I have a sd card in the wii and it have fat on it. I am loading usb loader gx from priiloader like I always have. Only real big thing I changed was formating my hard drive in to a ntfs partition. Dose any one have the latest verion of usbloader gx compiled so I can know if that is my problem or is it the ntfs stuff. Well I have been using wiiflow here for the past few months as usbloader gx stop doing updates. But then I came back to see more changes. One is using the code form wiixplore to start dol files. Well I would like to know if it now starts genplus gx. Or dose it still have problems with some dol files. Thanks for any info.

PS ok I went back a few pages and now I know whats going on. Hope to see a compiled verion soon. Thanks.
 
I have been using GX for many a moon now with no issues - still on the last stable release - 875? I think. Anyway I installed a few new games and then went to download the covers as per usual online however it now comes up with a DSI exception error which I never had before - anyone have any ideas as to the issue. Anything changed in wiitdb in terms of lookup location?
Edit - just realised that my home network was changed - that will most likely be the problem!
 
if your problem persist after setting your home network back to normal, verify your downloaded images (covers and discs image). There are maybe a corrupted, not fully downloaded one.
If it's the case, delete the file and redownload it.
 
I want to ask, why when I didn't connect my Wii to internet, USB Loader will crash or freeze on startup. But when got internet connection, working fine. Can we use USB loader without internet?
 
I have my external HD currently formatted as FAT32 and WBFS (for Wii games). I know that usb loader now supports NTFS HD's. Is there any advantage to using NTFS over the WBFS format?, as doesnt WBFS allow for smaller iso size's than NTFS??
 
lettuce said:
I have my external HD currently formatted as FAT32 and WBFS (for Wii games). I know that usb loader now supports NTFS HD's. Is there any advantage to using NTFS over the WBFS format?, as doesnt WBFS allow for smaller iso size's than NTFS??


Wbfs games on NTSC are as small as on FAT32 and you do not have to split them to 4gb chunks. Games with scrubbed size over 4GB are stored on FAT32 like [GAME.wbfs, GAME.wbf1] and on NTFS they can be just GAME.wbfs. You have to decide yourself what you want to have on your HDD. When you like e.g. Movies in HD that about 10GB NTFS is better for you.
 
Rhyz said:
I am having trouble getting wii connect 24 to work on usb loader gx. Could any please help ?
What do you need wiiconnect24 for, and how is it not working?
 
person66 said:
Rhyz said:
I am having trouble getting wii connect 24 to work on usb loader gx. Could any please help ?
What do you need wiiconnect24 for, and how is it not working?

What do you mean by what do you need like ios version ect? and when i go to download lastest data on mario kart wii it say wii cannot connect to wii connect 24 and stuff like this.
 
davidnlta said:
welcome back dimok and pune nice to see this thing is still alive.

Is it? I looked through the last few pages and couldn't find anything. I'd love to see it get some attention again, we were rewarded with some frequent updates there for a while. The Dvorak keyboard support is a wonderful.
 
Look on the googlecode page, there are a lot of updates lately, but they are not released as dols because they want to do a lot of changes before they release it again. Have patience.
 
Hey, I was playing the One Piece NTSC game a day or so ago, and everything was fine, then when I went to load it again today when you click on the game, no music plays, but all the other games are fine. When you load the game it just resets the wii... I have the latest revision of cios, and it was working just a day ago, the only thing I've done since then is added a couple games. I'm using a WD 750gb WBFS drive. Anyone know what could've happened and how to get the game working again?

Edit: I just discovered that my Zack and Wiki and Mario Strikers Charged game that was working now boots to a white screen, no music on the disc spinner either... my games are becoming corrupted and I have no idea why... not the first time! I checked wii backup manager, and One Piece is now 0mb for some reason with a red line going through it!
 
lettuce said:
I have my external HD currently formatted as FAT32 and WBFS (for Wii games). I know that usb loader now supports NTFS HD's. Is there any advantage to using NTFS over the WBFS format?, as doesnt WBFS allow for smaller iso size's than NTFS??


The biggest limitation to WBFS has always been the 500 file limit per partition. Regardless of how large your drive/partition is you can only store 500 games. FAT32 and NTFS got rid of this problem.

Now most out there aren't likely to run into problems with the 500 game limit anytime soon
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but if you have a 1.5tb or 2tb drive and you've formatted all but a small bit into a single WBFS partition you will never be able to use more than the first TB for 500 games (the average Wii game size is 1.71gb)... the rest will simply go to waste.

NTFS is a much more stable FS than FAT32 or WBFS when run on windows (that's an important distinction) Where as NTFS seems to have certain stability problems on the Wii? With NTFS drives you used to need multiple partitions - a FAT partition to boot from - I don't know if this is still the case.

As it's always best to run a drive as a single partition, when you can (I look forward to your letters lol), FAT32 seems to win out as the very best partition to use for your Wii HD as you can load your movies and whatever else is out there... you can fill your drive with whatever else your wii can use from a FAT32 partition without having to worry about allocating sizes for partitions.

I have 2tb drives that I run in NTFS but they are for archiving Wii games and are seldom connected to a Wii... and then just for testing and updating covers.

To anyone just starting out, WBFS shouldn't even be a consideration... but if you already have a WBFS partition with lots of games and aren't running out of room... and everything's working... there probably isn't much reason to upgrade file systems.

The size that the game takes up will be virtually the same regardless of which FS you choose. If you do decide to upgrade to FAT32 or NTFS, WiiBackupManager is a good utility to use
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petspeed said:
Look on the googlecode page, there are a lot of updates lately, but they are not released as dols because they want to do a lot of changes before they release it again. Have patience.

It's not released because it's completely broken again. If you only have a USB drive with a FAT partition you can't even load the settings.

This patch fixes it, however once the game list is displayed it wants some of the file paths to start with WBFS: instead of USB:
Which basically makes it practically unusable.

Plus if you don't have a custom theme then pretty much all you get is a black screen.


CODEIndex: fatmounter.c
===================================================================
--- fatmounter.c (revision 989)
+++ fatmounter.c (working copy)
@@ -50,13 +50,14 @@
USBDevice_deInit();
//right now mounts first FAT-partition

- if (!fatMount("USB", &__io_usbstorage2, 0, CACHE, SECTORS))
- return -1;
+ if (!__io_usbstorage2.startup() || !fatMount("USB", &__io_usbstorage2, 0, CACHE, SECTORS))
+ {
+ if( !__io_usbstorage.startup() || !fatMount("USB", &__io_usbstorage, 0, CACHE, SECTORS))
+ {
+ return -1;
+ }
+ }

- if(!fatMount("USB", &__io_usbstorage, 0, CACHE, SECTORS))
- return -1;
-
-
fat_usb_mount = 1;
fat_usb_sec = _FAT_startSector;
 
Glad to hear updates are being worked on and coming. Hopefully one time will fix the compatibility with my 2 PAL games (G1 Jockey 2008 [won't run] & Rugby League 3 [copy protection locks game modes]) that work 100% on CFG Loader. I prefer the interface of USB Loader GX and would love to keep it for the long run.
 
Updates? Way cool. I've said it before and I'll say it again. I would pay to use this loader... It's always worked in one release or another and it's still tickin'
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Thanks again guys! And if you ever decide to take donations for the project I will put my money where my mouth is
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CHA-CHING! lol
 

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