cyrex said:Get us a copy of the new Gecko source and we will do it.Takoru said:USB Loader GX should get the feature to handle with more than 256 code lines.
The new GeckoOS showed us, that it's working.
I know, just a few games have more than 256 code lines, but it's a great benefit.
I would want this feature to play "Super Smash Bros. Brawl Plus (+)" without the snapshot or double gct method, they're both crap.
So, would it be possible for USB Loader GX to handle with more than 256 code lines? - I'm not sure, but I think GeckoOS 1.9.1 can handle 8000 code lines for each game, that should be enough forever.
I hope it's possible to add this feature, please extand the Ocarina Feature in USB Loader GX; the best loader out there.
I'm sorry, I can't ;p.
But maybe there's a way to get in contact with Nuke or brkirch for the USB Loader GX team?
It's possible, that they're supporting the loader.