Hey guys I noticed that when I stop to start with rotating disk, the game goes, but the loader freezes when I want to get out of the game again, for example Mario Kart Wii. This is not the case with GameCube games.
Would you happen to have any idea what version/revision of Linux were the original ehci drivers adapted from?Unless you understand the SCSI protocol then you probably can't fix this. But the following are the two main files.
This is just a question not a request will we be able to use two usb ports for our loader like beta 53 in the future or is it not going to happen just a question? And thanks for everything you do for usb loader gxMost people, myself included, haven't wanted to make changes in this area because when the devs last attempted to do that (d2x v10 beta53) it made compatibility worse for some people.
I have evWii enabled, doesn't really affect this issue. I've attached two screenshots. The one where the game is in standard 4:3 is what displays when I load the game through the stock disc channel. The stretched one is what happens when I load the game through USBLoaderGX.If you're using Aroma then you should check out evWii.

I don't think you have to force PAL480P with this game, but you need the deflicker option to get clean picture.I have a question about Zelda Twilling Princess for Wii, I have the PAL Europe version, but when I force PAL 480p it gets a black screen, Is there nothing you can do to stay at 480p?

You can work around the start/settings button issue, but the banner view won't be fixed until I release the next update.Someone knows how to fix them?
You can download banners from this website. But it uses partial IDs, so you'd need to name them correctly for the loader to use them.Oh that reminds me—is there a place do manually download the custom .bnr files through my PC's web browser and the like? Or should I make due with the next best thing—downloading then through USB Loader GX via Dolphin?
You can download banners from this website. But it uses partial IDs, so you'd need to name them correctly for the loader to use them.
Check wii games ,4 th icon at the top of usb loader gxHi everyone! I'm facing a problem with r1281 and can't figure out why.
I've bought an 256gb SD Card to use with my Wii, preventing the usage of USB (external HDs or usb flash drivers). After setting up all things, USB Loader GX stills working ok, recognizing all games on my SD, but it only runs GameCube games. When I try to start an Wii game, it just goes back to Wii Home.
I've found some people on internet talking about SD Card compatibility, but, in those cases, even Homebrew was able to show up apps. In my case, Homebrew is showing (and running) all apps and emulators normally, and USB Loader GX also can run normally (settings are saved, GC games are working normally too), the only problem is when I try to run a Wii game from SD, that comes back to Wii Home.
I've tried re-formatting my SD in FAT32, re-transfering games with Wii Backup Manager, but neither worked.
Can someone help me? Thanks!
Already marked. As I said, the games are showing normally. The problem is when I try to start a Wii game. When I try to start a Wii game, it tries to open, goes to a black screen and, after a few seconds, return to Wii's Home.Check wii games ,4 th icon at the top of usb loader gx
It'll likely be caused by Dolphin not passing the expected parameters.Perhaps it just has something to do with me testing in Dolphin, but USB Loader GX r1281 always does the "waiting for USB" 20-second countdown even though I set the options to use SD card mode and to not mount the USB drive.
You could be right. I can't say for sure since most of these banners and mods were created over a decade ago, yet I've only been active in the scene for the last 5 years.My personal pet theory was always just that they just expected you to use the N64 Master Quest rom injected into the OoT VC channel, but then again Zelda Collectors Edition has a proper custom channel banner and that wouldn't even need VC injection as Zelda 1, Zelda 2, OoT, and MM all even have official VC releases (the VC version of MM in particular being notably superior to the GC version).
I have it set to return to the usb loader after exiting and I get a hardlock where I have to pull out the cable to power down as holding the power button does nothing.
I've heard of this problem before and I believe the issues been fixed for my next release.Update: seems to be something to do with the banner animation settings.
When I turn on quick boot all games return to usb loader gx without problems.
When you boot up the loader does it ask you to enable SD card mode or is the setting remembered? And if you go into the loaders settings and look at the custom paths are they all set to your SD card?I've bought an 256gb SD Card to use with my Wii, preventing the usage of USB (external HDs or usb flash drivers). After setting up all things, USB Loader GX stills working ok, recognizing all games on my SD, but it only runs GameCube games. When I try to start an Wii game, it just goes back to Wii Home.
Settings > Feature Settings and then select Reset Cached Titles. This isn't normally necessary though.It'll likely be caused by Dolphin not passing the expected parameters.
You could be right. I can't say for sure since most of these banners and mods were created over a decade ago, yet I've only been active in the scene for the last 5 years.
I've heard of this problem before and I believe the issues been fixed for my next release.
When you boot up the loader does it ask you to enable SD card mode or is the setting remembered? And if you go into the loaders settings and look at the custom paths are they all set to your SD card?
You could try going toSettings>Feature Settingsand then selectReset Cached Titles. This isn't normally necessary though.
Are your video settings set to their defaults? Since I know that the video width setting doesn't work with a bunch of Just Dance games.Some time ago I've changed iOS version for some JD games (4, 2014, 2015 and 2016 - 249, 224, 224 and 224, respectively), and they worked fine
glad to heard that you still working on a new/update releaseAre your video settings set to their defaults? Since I know that the video width setting doesn't work with a bunch of Just Dance games.
If the games aren't modified then they should work, but if they're modified in any way then you'll need to wait for my next release.
