NTSC Wii games appear to use one of these modes:
https://github.com/cyan06/usbloadergx/blob/master/source/patches/gamepatches.c said:
static GXRModeObj* vmodes[] = {
&TVNtsc480Prog,
&TVNtsc480ProgSoft,
&TVNtsc480ProgAa,
I suspect the reason we are struggling to see the difference in Mario Kart Wii may be due to the game using either
TVNtsc480ProgSoft or
TVNtsc480ProgAa, which may blur the image so that the difference caused by Extrem's fix perhaps cannot be appreciated.
Here is a thread which discusses TVNtsc480ProgSoft
https://gbatemp.net/threads/possible-to-disable-the-wiis-de-flicker-filter.477163/
On a small display or at far viewing distances, the filter is perhaps not too bad. In fact it may even look nice if you sit further back and turn the TV sharpness up a bit.
But on a larger screen or sitting closer to the display, we start becoming desperate for every last pixel of resolution we can eek out.
In fact I'm so desperate for resolution I've been doing silly things in my TV service menu risking brick to try and disable overscan for 480p just to eek out an extra 4% resolution.
If someone discovers a way to patch games to TVNtsc480Prog — either offline hex editing or in real time — that person will be a hero in my books.
A reference title for how the image should look without the filter is New Super Mario Bros Wii. I suspect this title uses TVNtsc480Prog.
Some reference text for evaluating any game is the confirmation dialogue after pressing Home and then return to Wii Menu.
Another mystery I'm trying to solve is why the Wii System Menu looks a whole order of magnitude blurrier than Mario Kart Wii.
One possible explanation is that MKW may be using TVNtsc480ProgAa, which perhaps is less aggressive than TVNtsc480ProgSoft used by System Menu.
For what it's worth, I've enabled PriiLoader's 480p System Menu graphics fix (is this Extrem's fix?). But again, I can't see any difference, so either it's not working or TVNtsc480ProgSoft is doing so much blurring that it's simply not appreciable.