Homebrew Updates about nesDS...

  • Thread starter Thread starter huiminghao
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MatioMania said:
Did you fix the Sprites on TMNT the arcade game??
You can have a try. When playing, select the 'sp-scanline' under 'Display'.

QUOTE(nl255 @ May 4 2011, 03:32 PM) Thanks for another great release. However, it is not possible to select pure software rendering using the swaprender hotkey as it only switches between per frame and per scanline.
I don't think anyone would change the method between the PURE_SOFT and the others, when playing a game. Only a few games need the PURE-SOFT way.
 
QUOTE said:
If possible, you can list the games you want onto the 'feature requests' of this project on sf.net.
I did it, thanks for help
smile.gif
 
Just tried "Knight Lore (1986)(Jaleco)[JFD-KLM].fds" and whilst it worked in previous versions it doesn't seem to work in 0.48. Also never been able to get "Elite (Europe) (En,Fr,De).nes" working correctly (screen id not displayed correctly).
 
Schlupi said:
Cool a new release! Why is this update not on the front page?
frown.gif
It is on the front page. I posted it on the front page, as I always do.
It seems that you just missed it, twiztidsinz' link goes to the front-page article.
 
Hi, the nifi(multi-players, 2 is supported now) for nesDS is almost ready now. I tried it with Contra(J), and it works great(2P will have a noticeable delay due to the WiFi functions).When some other bugs were fixed, I would release that.
I would make the menu looks like what it was on EX0.22. and add the CHEAT back to it. Sure a Nifi/Multi-play bar will be added too.
Just keep waiting~~~~ :-D
 
By the way, for anyone that hasn't noticed yet, r50a is up already...since at least an hour ago.
QUOTE said:
0.50a:
-Nifi/Multi-players supported.
-Cheat re-added. About/Help tip added.
-NTSC/PAL timing supported.
-Roms menu cached, which will speed up the rom menu when start another game.
-Some bugs fixed.
 
Wow, multiplayer on NesDS. Never thought I'd see the day! I was able to connect to my DSi running from sudokuhax with my original model running from my DSTwo, and played a bit of Double Dragon 2. As he warned, player 2 does lag a bit, but non-twitch games remain playable.
Quite a feat
yaynds.gif
.
 
Vigilante said:
huiminghao said:
.....
tmnt3 is just fixed.... not included in 0.50a..
Looks like another great update here.
Just the mapper4 is updated.

Another issue: Someone told me that his nesds cannot load a game, and that would make a crash..... I think it is related to memory region... E.... nesds is going to run out of memory.....

I only have one flashcard, so I could not know the whole thing... I will try to fix it.
 
huiminghao said:
Vigilante said:
huiminghao said:
.....
tmnt3 is just fixed.... not included in 0.50a..
Looks like another great update here.
Just the mapper4 is updated.

Another issue: Someone told me that his nesds cannot load a game, and that would make a crash..... I think it is related to memory region... E.... nesds is going to run out of memory.....
I am using region U though
 
I just tried the Nifi with RC ProAM2, and it worked out great. This is pretty fargin awesome=).

Mucho thanks huiminghao. You really should reconsider entering nesDS into the HB Bounty, I think it's a definite contender with all the updates and enhancements you've added.
 

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