Unreadable .obj files.

toninbrabao

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Hello, i have a problem with reading some sprite files. (Keep in mind i dont understand file mining a lot, at least not from ROM's.)

So, i have this old Power Rangers game (Power Rangers - Super Legends) and i already extracted the files from the ROM with NDS Header tool. But i cant see the sprites. They are in the .obj format, and when i pass them trought a reader "The model doesn't contain any meshes." i can only run "Bee" and "Zord" from the actual 3D file. Does anyone have any ideas?
 

FAST6191

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Haven't got the game in front of me to play with but looking at

The main levels look 2d (not all things that look like that are 2d -- new super mario brothers is quite notably all 3d files) with the shmup levels (16:50 for a capture bugged but suitable example) and presumably giant robot level (40 minutes for one example) being 3d. If something says no meshes then that usually means it is trying to load a 3d file, where if it is more 2d you will want a tile editor (and maybe some compression tools). Tile editors that support GBA4bpp and GBA8bpp will do, got a bunch and some usage in https://gbatemp.net/threads/gbatemp-rom-hacking-documentation-project-new-2016-edition-out.73394/ if you want it.
 

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