Okay, everyone here involved in this project, should I send word of this thread to benjifs or not? He made a decent job of making a database for sprites and entries at a small filesize and quick access.
Sure, go ahead. If he replies back I might be able to learn a few things from him concerning the database side.wabsta said:If you want
I could figure it out myself, but maybe a little help would be nice.
Pff, have to get into C++ again, but getting the hang of it again.
Did a lot (well, 4) of other languages this year at school, so C++ kinda slipped out of my mind
It's been three years since I touched VB. It's an "OMG this is easy" sort of easy. Tutorials are great to. I LOVE the internet!!
QUOTE(Ace Faith @ Jul 26 2010, 06:57 AM) Okay, everyone here involved in this project, should I send word of this thread to benjifs or not? He made a decent job of making a database for sprites and entries at a small filesize and quick access.
Looks pretty nice. Got Visual Studio running with palib etc. So I'll try it tomorrowjurassicplayer said:Here is the font with lower case letters as well. Its not exactly like HGSS, but meh it looked strange otherwise. I'm not sure if the size is ok, what are the maximum dimensions of the smallest font (If I can, I think it would be better with one line below the lower letters like p,q,j, etc. but to keep safe, I left them all within what I think is the limit)?
This was where I put that stuff. I was kind of thinking something like touching the letter you want between M or F if applicable (M:Male, F:Female, G:Genderless) and have the star be a toggle for shiny or not. I have no idea if its possible or not (since I'm not the one coding xD), but I think it might be.Mitch2 said:maybe add an option on the top screen to show the pokemon shiny??
I like this idea more that the first idea I gave out (back when I didn't have the mockup xD), although that doesn't help for filling up the top screen with more stuff xD. Anyways, hopefully Wabsta can also add that idea. This project would probably take the most out of him rather than either Sterl500 or myself since neither of us can really help with the major coding.Gearhead said:Maybe this is a bad idea, but perhaps for legendary Pokemon you could change the color of the small pokeball on the upper left corner of the top screen from red to gold. So basically, Red (normal) pokeball = non-legendary, and gold (or some other) pokeball = legendary. From the database side I would assume it would be as simple as a "Legendary=Y or N" (Where a "Y" would tell it to change the pokeball while a "N" would keep it a normal one), or the equivalent in the language it's programmed in. I'm not sure if there's an easier way I just thought I'd throw out an idea.
Right! There is quite a bit more that I could do. Looks like I may have to add a second page in a menu bar to add all of it.jurassicplayer said:You could also add possible genders, legendary/non-legendary, regions pokemon are available in, versions pokemon are available in, base stats, move tutor moves, evolutions (?), catch rate, male/female ratio, pokemon type (ie. Seed Pokemon), pokemon color, body type (ie. serpent-like, fish-like, etc.), final experience, steps to hatch, pokemon color, routes where the pokemon are located...that is all I can think of that could be added...