TX Announces SX OS v2.2 BETA with Docked USB Drive Support

It's only been a week since Team-Xecuter made the big announcement of SX OS v2.1 with their 'cheat engine'

SXOS22.jpg

And now they are back and on a roll with them adding 'Docked USB Drive Support' and many other nice improvements to their 'cheat engine' and a few bug fixes! :)
How do you do, dear SX OS users?

Today we are back once again with a much anticipated new feature as well as various improvements to existing functionality for SX OS. While this is still labelled as BETA we've had some good success with it internally, we're looking forward to your feedback.

Lets jump into the list of changes!
  • Docked USB drive support!
Yes. You read it right. You can now plug a USB mass storage device into your switch' dock and load XCI or install NSP content from there directly. No longer are you limited by the size of your microSD card when playing the switch from the comfort of your couch, but you can now enjoy TERABYTES of content by using external harddisks and such! The filesystem on the drive needs to be either FAT32 or exFAT, and the directories that are being scanned for content are equal to the ones you'd use on the microSD card.
  • Updates to the cheat system
    • More accurate progress indication during cheat search
      People were reporting "freezes" during cheat searches, often times these were just due to impatience and a suboptimal UI from our end. The progress bars are more honest and update more frequently now!
    • Cheat search for exact value requires no initial dump anymore
      For 'exact value' searches a big initial dump file on your microSD is not needed, and since this is often the way people start a cheat search we decided to streamline the cheat finder process a bit. You are now prompted with a question whether you want to start an exact value search or arbitrary value search, in case of the former the process will be much faster.
    • Automatically apply/disable cheats upon toggle
      The interface for "applying" the cheats was a bit counterintuitive, you now no longer have to press the plus (+) button in order to apply cheats. They are automatically applied/disabled once you toggle them. Disabling cheats now properly works as well, so there's no need for having a dummy cheat any more to work around that limitation.
    • Ability to add cheats using the UI
      Identifying memory locations for cheats using just the console is nice, but previously there was no way of adding an actual cheat-code for a location you found to the cheat code library. This has been addressed, and there is now an interface for doing this directly from our menu.
  • Show homebrew NSP icons in TX menu
    Some homebrew NSP titles were not displaying their icons properly. This has been investigated and fixed.
  • Fix error 2345-0021 when in docked mode opening TX menu
    People who play/cheat in docked mode will like this fix. The frequent crashes that happened when opening the TX menu in docked mode are now a thing of the past!
That's it folks. Enjoy this BETA and let us know what you think. We have more tricks up our sleeves, more rabbits in our tophats. And we only have one gear: FORWARD.

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--
Enjoy! :)

:arrow: Source: MaxConsole
 
Last edited by garyopa, , Reason: typos

210modz

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But Ninty added a USB3 port on the back of the hub, why would they do that if they never had future plans for it? Surely they also need to follow some specification set by (USB-IF), the managing body of USB specifications.

Yes in the future but right now it's not doing anything but charging controllers. The firmware is limiting that port from it's full potential.

--------------------- MERGED ---------------------------

But Ninty added a USB3 port on the back of the hub, why would they do that if they never had future plans for it? Surely they also need to follow some specification set by (USB-IF), the managing body of USB specifications.

You can't read up more info on it here

https://www.tweaktown.com/news/56527/switch-pro-controller-recharges-via-usb-2-type/index.html
 

mrdude

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Yes in the future but right now it's not doing anything but charging controllers. The firmware is limiting that port from it's full potential.

--------------------- MERGED ---------------------------



You can't read up more info on it here

https://www.tweaktown.com/news/56527/switch-pro-controller-recharges-via-usb-2-type/index.html

If you read what you posted, you'll see that the dock usb can supply at minimum 5V at 1.5 Amp. Most 2.5" usb hard drives are 5V at roughly 0.5 Amp - that's 3 times more than most usb drives need. For 3.5" drives, they would need an external power supply. USB 3.0 ports are 5V as well but can supply around 2.5 Amp - which is 5 times what's needed to run most 2.5" drives. A big problem people sometimes have with external USB drives is the actual usb/sata/ide interface design the are using is crap - especially for older IDE interface drives which use more power than sata.

Also note than in electronics, specifications are set for USB 1.0/2.0/3.0/3.1. Even though Ninty is only using the port for charging their devices, it doesn't mean they don't follow (or have to, to get their product licenced) the hardware specifications that are set out for USB (hardware not software).

As for the Dock firmware - when ninty update it for usb 3.0, they are just sending data to a micro controller to basically 'flick a switch' to change the circuit on the dock. Note that the circuit hardware already exists for this. Most likely the switch dock firmware can be dumped by connecting a raspberry pi to the motherboard DIO/CLK/V+/GND connections - analysed and checked where this happens, I would imagine some 'hackers' have already looked at that, but it's kind of pointless enabling usb 3.0 just now when ninty have plans to do it themselves in the future.
 
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DocKlokMan

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If you read what you posted, you'll see that the dock usb can supply at minimum 5V at 1.5 Amp. Most 2.5" usb hard drives are 5V at roughly 0.5 Amp - that's 3 times more than most usb drives need. For 3.5" drives, they would need an external power supply. USB 3.0 ports are 5V as well but can supply around 2.5 Amp - which is 5 times what's needed to run most 2.5" drives. A big problem people sometimes have with external USB drives is the actual usb/sata/ide interface design the are using is crap - especially for older IDE interface drives which use more power than sata.

Also note than in electronics, specifications are set for USB 1.0/2.0/3.0/3.1. Even though Ninty is only using the port for charging their devices, it doesn't mean they don't follow (or have to, to get their product licenced) the hardware specifications that are set out for USB (hardware not software).

As for the Dock firmware - when ninty update it for usb 3.0, they are just sending data to a micro controller to basically 'flick a switch' to change the circuit on the dock. Note that the circuit hardware already exists for this. Most likely the switch dock firmware can be dumped by connecting a raspberry pi to the motherboard DIO/CLK/V+/GND connections - analysed and checked where this happens, I would imagine some 'hackers' have already looked at that, but it's kind of pointless enabling usb 3.0 just now when ninty have plans to do it themselves in the future.
I agree with almost all of this except the fact that Nintendo specifically did NOT follow USB spec with their USB-C port leading to fried Switches when using third party docks. If they didn’t follow spec on the USB-C port on the console you cannot assume they followed spec on their USB-A dock ports either.
 

thaikhoa

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Would something like this work as is or would it need an OTG adapter?

USB B > C cable works just fine here. Tested non-stop playing game for 2 days without sleep mode (charge the battery when needed) on handheld mode.

Battery power consumption ~10% more than using SD.

Loading speed is not too bad, ~15% slower than U3 SD.

Plugging in to HDMI cable is much slower than directly connected one. Playing game is good without lagging.

I will keep playing until my Switch is burned as rumors.

Enjoy while it lasts.

MVIMG_20181020_192006.jpg
 
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nyder

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You peeps crack me up.

If you are going to hook up a harddrive to your Switch, make sure it's an external powered harddrive. You'll thank me in the long run, because it won't wear anything down in your Switch. If you decided to risk powering that harddrive with just your Switch, you are playing Russian Roulette with your Switch.

What we are doing Nintendo NEVER had any plans to do. At all. They did not make sure the Switch can handle powering harddrives also, because they had no reason to. If they did ever plan on anyone plugging some sort of storage into it, it would of been flash drives. Not harddrives.

If you need more space on the go, use a flash drive or get a bigger SD card. Seriously it's not like you need a library of 20 games on the go with you.
 
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bostonBC

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I'm using a wall powered external 2TB exFAT formatted drive and unless the .xci and .nsp files are on the root menu they aren't recognized.

Looks like it is scanning the microSD card for sxos/switch folders but not the USB HDD.

Has anyone else seen this?

And it would be great if they Album recursively searched folders so you could logically group games. For sub folders it would display the sub folder name and if you pressed A on it the display would change to just the games in that folder. Pressing B would pop you out a folder level. The NES/SNES Classic mod handles games in folders this way.
 

lufeig

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I'm using a wall powered external 2TB exFAT formatted drive and unless the .xci and .nsp files are on the root menu they aren't recognized.

Looks like it is scanning the microSD card for sxos/switch folders but not the USB HDD.

Has anyone else seen this?

And it would be great if they Album recursively searched folders so you could logically group games. For sub folders it would display the sub folder name and if you pressed A on it the display would change to just the games in that folder. Pressing B would pop you out a folder level. The NES/SNES Classic mod handles games in folders this way.
you're definitely the first person to notice that!

please open a new thread advising this xci-root thing, it would be more noticeable and more people would know about that.
 

ady199

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I'm having trouble running certain games (xci) from my usb stick connected to a usb c to usb a otg adaptor. I can get Dark Souls Remastered to play without any issues - however when I try to mount Starlink Battle for Atlas or Lego DC Super-Villians, I just get a white icon and I'm unable to mount the games...it just says there seems to be a problem with the cartridge. I have re-downloaded the games from quite a few sources but I keep on getting the same results.

Help!!!
 

comput3rus3r

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@garyopa If they can't get nsp installing to hard drive yet could they at least increase hard drive size support to maybe 3TB? I mean is there a reason for the 2Tb size limitation?
 

garyopa

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@garyopa If they can't get nsp installing to hard drive yet could they at least increase hard drive size support to maybe 3TB? I mean is there a reason for the 2Tb size limitation?

Not sure why there was 2tb limit, its either a bug or problem with nintendo exFat driver, they been informed and hopefully the limit will be removed in the next beta release.
 

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@garyopa If they can't get nsp installing to hard drive yet could they at least increase hard drive size support to maybe 3TB? I mean is there a reason for the 2Tb size limitation?
How many times do we have to explain that the switch only supports MBR and not GPT partitions?

MBR has a limit of 2TB

--------------------- MERGED ---------------------------

Not sure why there was 2tb limit, its either a bug or problem with nintendo exFat driver, they been informed and hopefully the limit will be removed in the next beta release.
Unless TX can rewrite horizon OS to support gpt partitions....I don't see that happening
 

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Just noticed a weird problem. If I had a nsp previously installed, the game won't work with sxos's xci loader. I just keep getting "the software was closed because an error occured" I have deleted all game data and saves. I even tried a different sd card. If I install the nsp, it works fine again. WTF?
 
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Bumblecito

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USB B > C cable works just fine here. Tested non-stop playing game for 2 days without sleep mode (charge the battery when needed) on handheld mode.

Battery power consumption ~10% more than using SD.

Loading speed is not too bad, ~15% slower than U3 SD.

Plugging in to HDMI cable is much slower than directly connected one. Playing game is good without lagging.

I will keep playing until my Switch is burned as rumors.

Enjoy while it lasts.

View attachment 147266
HDD capacity?
I'm just about to buy a seagate external hdd but I wanna be sure about it.
 

jakkal

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Just noticed a weird problem. If I had a nsp previously installed, the game won't work with sxos's xci loader. I just keep getting "the software was closed because an error occured" I have deleted all game data and saves. I even tried a different sd card. If I install the nsp, it works fine again. WTF?
you need to delete the ticket
 
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