heya, im a complete noob so this will probably make everyone here cringe really hard, but how do i my unpatched twlbg.cxi in the first place. sorry if this has been said or if im stupid.
Widescreen instructions are in the first post of the TWLMenu++ thread. You don't really need the unpatched TwlBg.cxiheya, im a complete noob so this will probably make everyone here cringe really hard, but how do i get my unpatched twlbg.cxi in the first place. sorry if this has been said or if im stupid.
I don't know but #3 is really ugly. You'd also have to adjust the touchscreen handling a little, to compensate for the different positioning.Quick question. What would I need to do in order for DS games to display as #3 rather than #1 or #2 in the attached image?
I'm guessing I'd have to hex edit something in TWL_FIRM for the 1x mode to display centered in each screen rather than on the bottom (top screen) and the top (bottom screen) but I have no idea what offset that would be or what I would need to change it to. Any help would be appreciated.View attachment 176373
I don't know but #3 is really ugly. You'd also have to adjust the touchscreen handling a little, to compensate for the different positioning.
Sono, sorry for the hassle and for what I'm sure constitutes a misunderstanding of how all of this works, but I've been thinking about this ever since you posted it. The subject just came up again over on Discord so I figured I'd ask: If you're able to patch the OpenGL driver, what's to stop you from scaling to a full screen 400*240 using the PICA200 instead of/in concert with the scaling matrix? The matrix obviously limits you to that whole fractional setup, but couldn't the PICA just scale arbitrarily to any resolution you wanted, like, say, full 400*240, 5:3 aspect ratio?I have to patch the OpenGL driver, AND the matrix unit driver, otherwise the 384x240 will be scaled back to 320x240 by the PICA GPU (which btw looks REALLY nice because it's not blurry, other than Mario being a bit squished thin)
If you're able to patch the OpenGL driver, what's to stop you from scaling to a full screen 400*240 using the PICA200 instead of/in concert with the scaling matrix? The matrix obviously limits you to that whole fractional setup, but couldn't the PICA just scale arbitrarily to any resolution you wanted, like, say, full 400*240, 5:3 aspect ratio?
@Sono Thanks a lot for all your work. Any word on screen swapping for the ds mode? Don't mean to rush you especially because of all you've done (even more so in that hungarian weather)
I know, but it didn't boot games in widescreen mode if I put the patched cxi
D:\_nds\TWiLightMenu\TwlBg\Widescreen.cxi
It just boot game in normal mode q.q