TurokEX 1&2 Blender Tools update

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BehemothProgrammer updated the TurokEX BlenderTools software.
This addon for Blender allows you to Import and Export models and animations from and to TurokEX.

  • Import
    • You can now import .map files
  • Export
    • When exporting textures there is a new option to export all textures in all the textures sets that the model uses
  • UI
    • The Object Panel now has a Texture Variant option so you can preview how the model will look with different texture set variants
    • The Action Panel now has a button beside Loop Frame that sets it to the last frame
    • Removed shader texture node “Export To Custom Directory” option in the Shader Panel
    • The Weapon Camera now uses a second image for the games HUD so it's in front of the camera as it should be
    • The Blender Radius Point Object for key frame actions for the following events needed to be multiplied by 2 to show the actual range of melee attacks: 31 "MeleeVeryWimpy", 32 "MeleeBluntWimpy", 33 "MeleeBluntWeak", 34 "MeleeBluntMedium", 35 "MeleeBluntStrong", 36 "MeleeBluntVeryStrong", 37 "MeleeBluntHeavy", 38 "MeleeBluntVeryHeavy", 376 "MeleeAttack1", 377 "MeleeAttack2", 388 "MeleeAttack3". All other events that use radius remain the same (radius * 10.24)
    • Online doc added to bl_info. "wiki_url": "https://behemothprogrammer.github.io/TurokBlender/doc.html"
  • Reorganized UI with tabs to make it look better and more compact.
  • Fixed preferences property "Hide Unused Key Frame Action Args" from also turning on/off the "Auto name Animations" property.
  • Material cull property now effects the blender setting use_backface_culling property if you set it to Back or None.
  • Setting the Blend or AlphaTest property now effects blenders settings blend_method property.
  • Setting Full Bright now links the texture color to the emission color.
  • The Reflection and Mirror UV Shading Nodes get removed when they are unused.




Source:https://behemothprogrammer.github.io/
 
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