It's a game I really like and I dream to port it to the Super Nintendo. Should include all stuff from the TG16 version minus, of course, the C-Link battle mode (and normal battle mode played via the Super Multitap).
This was the game that was released for the TurboGrafx-16, PC-Engine and Sharp X68000, later ported as Dynablaster on Atari ST, Amiga and DOS. Mega Bomberman was based on Super Bomberman 3 because there is Rooey in it.I don't think I've played that one, or is it the one that Mega Bomberman is based on?
Oh cool, thanks - I played Dynablaster on the Amiga, was my first introduction to the series, and we had a lot of fun with up to 5 playersThis was the game that was released for the TurboGrafx-16, PC-Engine and Sharp X68000, later ported as Dynablaster on Atari ST, Amiga and DOS. Mega Bomberman was based on Super Bomberman 3 because there is Rooey in it.
The handheld version of the PCE / TG-16 is called "TurboExpress" in the USA and "PC Engine GT" in JapanOh I realised I was confusing the TG16, which is the home console also known as the PC Engine, with their handheld console which I can't think of the name of right now.
Will you do it, or are you asking?If this game is ever going to get ported to the SNES, here's what it should include (in my opinion):
This will make a great retro title accessible to more people. 16-bit goodness!
- Full content, cutscenes and SFX/music from the TurboGrafx-16
- A 2-player simultaneous mode added (don't know if it's possible since the vanilla game doesn't have one, just single player and battle modes)
- Password feature removed and replaced with standard SRAM saving. The original game has got both password and save/load systems, which is a bit odd
- Battle mode playable with the Super Multitap (what about 5-player battle though?)
- C-Link battle completely discarded
- Redone title screen menu like "PUSH START BUTTON!" instead of "PUSH RUN BUTTON!"
It's just a wishlist. I can assure I do not know anything about coding and such.Will you do it, or are you asking?