after seeing the SZS modifier and Brawlbox, I wanted to make a texture program for ToS2 for the wii, so i've been studying up a bit on opengl. As much as i'd just like to nab the source code from the programs above, it doesn't look like its possible, so i'm trying to make this myself despite my very basic knowledge of c++. After failing to make a image appear correctly with what seemed like the basic syntax for a texture file, i found that tex0 files are made in specific ways; I4, I8, IA8, etc. I don't quite understand how this works and I can't get the image to open properly(it looks like randomly colored scattered pixels). If someone can point me in the right direction as to how to interpret the I4, etc, OR could provide me with a link that gives some thorough examples of it, I'd greatly appreciate it.







