You can't install NSPs build with SDK without repacking them because they are encrypted using dev keys which are different than retail keys.I am also trying to run build nsps from Unity on my hacked switch. I have the real sdk but because of remote work I don't have access to what I want. How can I do this? I get the NCA error on goldleaf
So I need to use this ->You can't install NSPs build with SDK without repacking them because they are encrypted using dev keys which are different than retail keys.
Basically that should do it yeah@
So I need to use this ->
gbatemp.net/threads/how-to-easy-extract-game-files-from-nsp-xci.534724/
Then this?
hacPack
Iirc no, because you still need dev keys which are nowhere to be found. But in Nintendo SDK there is included an app that can extract dev NSPs data (exactly speaking NCAs in NSP are encrypted with dev keys). But I don't remember how it was named.Basically that should do it yeah
Hm I thought dev keys were somewhere to be found, I feel like I remember using them with hactool. Could be wrong tho.Iirc no, because you still need dev keys which are nowhere to be found. But in Nintendo SDK there is included an app that can extract dev NSPs data (exactly speaking NCAs in NSP are encrypted with dev keys). But I don't remember how it was named.
Use this app and then hacpack to pack them.
Iirc no, because you still need dev keys which are nowhere to be found. But in Nintendo SDK there is included an app that can extract dev NSPs data (exactly speaking NCAs in NSP are encrypted with dev keys). But I don't remember how it was named.
Use this app and then hacpack to pack them.
Scires' tsec firm derives them on retail and lockpick_rcm dumps them.Hm I thought dev keys were somewhere to be found, I feel like I remember using them with hactool. Could be wrong tho.
Is this how you got the dev menu back to work?Scires' tsec firm derives them on retail and lockpick_rcm dumps them.
No? Old DevMenu broke because of breaking api changes in the OS, if you want DevMenu on modern firms, you obtain a modern build of it from the sdk or some one with access to the sdk and patch smth.Is this how you got the dev menu back to work?
The UnMetal game has a similar bug that will not allow it to run on inferior firmware, even if patched with NCSP Build.
No? Old DevMenu broke because of breaking api changes in the OS, if you want DevMenu on modern firms, you obtain a modern build of it from the sdk or some one with access to the sdk and patch smth.
If you’re asking if that how I got the keys to do that, no, scires’ tsec firm a recent thing, I obtain my dev keys by other means (manually deriving them or dumping from a dev unit).
I haven't had a chance to mess with Switch Unity yet, so I don't know, sorry.Hi, how are you configuring the joycons/switch input?
I dont really know how to set it up.
Any help would be appreciated,
The latest SDK has a configuration package for the latest Unity Input System, adding support for Joy-Con/Switch Pro ControllerHi, how are you configuring the joycons/switch input?
I dont really know how to set it up.
Any help would be appreciated,
I have access to a recent SDK and it has the DevMenu, but it is impossible to patch as I have been doing with Unity NSPsNo? Old DevMenu broke because of breaking api changes in the OS, if you want DevMenu on modern firms, you obtain a modern build of it from the sdk or some one with access to the sdk and patch smth.
If you’re asking if that how I got the keys to do that, no, scires’ tsec firm a recent thing, I obtain my dev keys by other means (manually deriving them or dumping from a dev unit).
What's your definition of recent?I have access to a recent SDK and it has the DevMenu, but it is impossible to patch as I have been doing with Unity NSPs
No probs.I haven't had a chance to mess with Switch Unity yet, so I don't know, sorry.
The latest SDK has a configuration package for the latest Unity Input System, adding support for Joy-Con/Switch Pro Controller
I have access to a recent SDK and it has the DevMenu, but it is impossible to patch as I have been doing with Unity NSPs
How can you tell what version of the SDK you have?What's your definition of recent?
As of 7.x you need to modify the main nso, they explicitly check if it's being ran on a retail device and abort if it is nowadays. Repacking isn't good enough.
That comment isn't relevant to what you're doing, but check NintendoSDK/Revisions/NintendoSDK_Revision.txt and NintendoSDK-NXAddon_Revision.txt, they should look smth like:How can you tell what version of the SDK you have?
Thanks
Branch: release/sdk/v13.3.0-en
Hash: c33e24efa623098a1eef78443c42839e74587414
Number: 246865
That comment isn't relevant to what you're doing, but check NintendoSDK/Revisions/NintendoSDK_Revision.txt and NintendoSDK-NXAddon_Revision.txt, they should look smth like:
the package in question is "com.unity.inputsystem.switch"Unfortunatley im not using the latest SDK