1. lyokohack

    lyokohack GBAtemp Regular
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    i have a switch patched

    I want to know is what this modchip for the patcher switch can install The .Nsp Unity, without hardware debugging problem
     
  2. Manurocker95

    Manurocker95 Game Developer & Pokémon Master
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    If you repacked the nsp with retail keys, any cfw with sigpatches can install it and run it
     
  3. lyokohack

    lyokohack GBAtemp Regular
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    Thank you for your support

    1- if I have an uncorrected console it is the same debugging system of the .NSP Unity for a patched console

    it's worth it for the modchip for this case or I have to change this console


    2- I downloaded the sdk "NintendoSDK16.7_NXaddon (11,9 Go)" which is composed of 19 parts because I could not extract it I tried this command

    Code:
    openssl enc -aes-256-cbc -d -K 44D43712E2450B6D4C076A419532C2E7B6F2376CE34D292F722F739FEE4D544F -iv 360F6D4E54893B56086297FD49893A09 -in file -out archive.zip
    under the devkitpro directory

    Code:
    C:\devkitPro\msys2\usr\bin
    and I have this message

    Code:
    bad decrypt
    34359836736:error:06065064:digital envelope routines:EVP_DecryptFinal_ex:bad dec
    rypt:crypto/evp/evp_enc.c:583:
    and then I have a small file "archive.zip" which has 24,0 Ko
     
  4. Quarions

    Quarions Advanced Member
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    I have a problem with compilation, the nsp compiles and all, but when i run it on switch i get this:
    [​IMG]

    btw: it's just the sample project so you can't tell me it's invalid shaders

    Anyone knows how to fix this?
     
  5. Manurocker95

    Manurocker95 Game Developer & Pokémon Master
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    Are you using HDRP? Because even if you know it, it is clearly a shader problem.
     
  6. Quarions

    Quarions Advanced Member
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    No I’m not using HDRP.

    and this only do it when I build it for switch, if I build it for Windows it works well and I don’t have this pink screen.
     
  7. Kolyasisan

    Kolyasisan Advanced Member
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    This seems like a shader compilation problem. Most probably Unity can't find the path to the SDK directory where shader compilers are stored. You can check it by selecting a shader in your Unity project and clicking "Compile and show code" with Switch selected as a target platform. The disassembly should have a comment that goes something like "failed to compile for target Switch" if indeed the shader cannot be compiled.
     

    Attached Files:

    Quarions likes this.
  8. Quarions

    Quarions Advanced Member
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    I actually fixed this problem just by using another version of Unity
     
  9. lyokohack

    lyokohack GBAtemp Regular
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    I have a question for a while

    the build plugins which are downloaded from the Unity servers

    its called like this

    UnityforN3DS"Version"N3DSSupport for-Editor"UnityVersion"
    UnityforN3DS"Version"WiiUSupport for-Editor"UnityVersion"
    UnityforN3DS"Version"Switch-Support for-Editor"UnityVersion"
     
  10. Deleted User

    Deleted User Newbie

    So I got NintendoSDK+NWv9.2.0 installed and working and I ran the sdk envrionment checker and nvn api version 53.312 is missing, is this important?
     
  11. mcdij

    OP mcdij Member
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    Am I missing something here? Where is the delete comment button?
     
    Last edited by mcdij, Aug 25, 2020
  12. Ghost92

    Ghost92 GBAtemp Advanced Fan
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    Could you clarify what type of external resource you mean. You say it for the "NintendoSDKPlugin"?
     
  13. Ghost92

    Ghost92 GBAtemp Advanced Fan
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    Does anyone know why the LTS versions do not bring the Target platform of Switch? Or there is a way to get it.
     
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