Failed running C:\Program Files\Unity\Hub\Editor\2019.3.14f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-stacktrace --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --platform="Switch" --architecture="ARM64" --configuration="Release" --outputpath="F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\Native\SwitchPlayer.nss" --cachedirectory="F:/Unity/Project/GitHub/Switch End/Assets/../SwitchIL2CPPCache/il2cpp_cache" --plugin="C:/Program Files/Unity/Hub/Editor/2019.3.14f1/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.3.14f1\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.3.14f1\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --verbose --enable-stats --stats-output-dir="F:/Unity/Project/GitHub/Switch End/Assets/../SwitchIL2CPPStats" --libil2cpp-static --additional-defines="DEBUGMODE=1,UNITY_RELEASE=0,IL2CPP_USE_SOCKET_MULTIPLEX_IO=1" --configuration="Release" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="F:/Unity/Project/GitHub/Switch End/Temp/StagingArea/Managed" --generatedcppdir="F:/Unity/Project/GitHub/Switch End/Temp/StagingArea/il2cppOutput" stdout: Building SwitchPlayer.nss with SwitchToolChain Output directory: F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\Native Cache directory: F:\Unity\Project\GitHub\Switch End\SwitchIL2CPPCache\il2cpp_cache ObjectFiles: 199 of which compiled: 36 Time Compile: 8178 milliseconds SocketImpl.cpp Time Compile: 7500 milliseconds MultiplexIO.cpp Time Compile: 7495 milliseconds File.cpp Time Compile: 3213 milliseconds Directory.cpp Time Compile: 3076 milliseconds Cryptography.cpp Time Compile: 2617 milliseconds LibraryLoader.cpp Time Compile: 2513 milliseconds Environment.cpp Time Compile: 1938 milliseconds SwitchFileUtilities.cpp Time Compile: 1795 milliseconds Locale.cpp Time Compile: 1730 milliseconds TimeZone.cpp Total compilation time: 24112 milliseconds. Total link time: 160795 milliseconds. C:\NintendoSDK\\Tools\CommandLineTools\MakeNso\MakeNso.exe "F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\Native\SwitchPlayer.nss" "F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\SwitchPlayer.nspd\program0.ncd\code\main" returned true il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\NintendoSDK\\Tools\CommandLineTools\MakeMeta\MakeMeta.exe --desc C:\NintendoSDK\\Resources\SpecFiles\Application.desc --meta "F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\Application.aarch64.lp64.nmeta" -o "F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\SwitchPlayer.nspd\program0.ncd\code\main.npdm" failed: Input Desc File: 'C:\NintendoSDK\\Resources\SpecFiles\Application.desc' Input Meta File: 'F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\Application.aarch64.lp64.nmeta' System.InvalidOperationException: There is an error in XML document (894, 3). ---> System.ArgumentException: Either an undefined element is in use or the definition of an element already exists. :Signature at MakeMeta.Program.serializer_UnknownElement(Object sender, XmlElementEventArgs e) at System.Xml.Serialization.XmlSerializationReader.UnknownElement(Object o, XmlElement elem, String qnames) at System.Xml.Serialization.XmlSerializationReader.UnknownNode(XmlNode unknownNode, Object o, String qnames) at System.Xml.Serialization.XmlSerializationReader.UnknownNode(Object o, String qnames) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderOutputDescModel.Read19_OutputDescModel(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderOutputDescModel.Read20_Desc() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at MakeMeta.Program.Main(String[] args) en Unity.IL2CPP.Building.ToolChains.Switch.SwitchToolChain.RunCommand(String command, String arguments) en Unity.IL2CPP.Building.ToolChains.Switch.SwitchToolChain.FinalizeBuild(ProgramBuildDescription programBuildDescription) en Unity.IL2CPP.Building.BuildDescriptions.IL2CPPOutputBuildDescription.FinalizeBuild(CppToolChain toolChain) en Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) en il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) en il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) en il2cpp.Program.Main(String[] args) stderr: Excepci�n no controlada: Unity.IL2CPP.Building.BuilderFailedException: C:\NintendoSDK\\Tools\CommandLineTools\MakeMeta\MakeMeta.exe --desc C:\NintendoSDK\\Resources\SpecFiles\Application.desc --meta "F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\Application.aarch64.lp64.nmeta" -o "F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\SwitchPlayer.nspd\program0.ncd\code\main.npdm" failed: Input Desc File: 'C:\NintendoSDK\\Resources\SpecFiles\Application.desc' Input Meta File: 'F:\Unity\Project\GitHub\Switch End\Temp\StagingArea\Application.aarch64.lp64.nmeta' System.InvalidOperationException: There is an error in XML document (894, 3). ---> System.ArgumentException: Either an undefined element is in use or the definition of an element already exists. :Signature at MakeMeta.Program.serializer_UnknownElement(Object sender, XmlElementEventArgs e) at System.Xml.Serialization.XmlSerializationReader.UnknownElement(Object o, XmlElement elem, String qnames) at System.Xml.Serialization.XmlSerializationReader.UnknownNode(XmlNode unknownNode, Object o, String qnames) at System.Xml.Serialization.XmlSerializationReader.UnknownNode(Object o, String qnames) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderOutputDescModel.Read19_OutputDescModel(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderOutputDescModel.Read20_Desc() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at MakeMeta.Program.Main(String[] args) en Unity.IL2CPP.Building.ToolChains.Switch.SwitchToolChain.RunCommand(String command, String arguments) en Unity.IL2CPP.Building.ToolChains.Switch.SwitchToolChain.FinalizeBuild(ProgramBuildDescription programBuildDescription) en Unity.IL2CPP.Building.BuildDescriptions.IL2CPPOutputBuildDescription.FinalizeBuild(CppToolChain toolChain) en Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) en il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) en il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) en il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr)