Hacking TriiForce beta testing

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kangarookangaroo said:
So what's the point of this program? It just loads wiiware games from nand which is what the Wii does anyways doesn't it? My apologies if I am missing the actual purpose of this program.

Btw, I have been off the homebrew scene for while, is there a program to load Wiiware games off a USB? (or is that what this program does?)

Also, does the Homebrew Channel load from USB yet or is it still SD?

If you have cIOSrev14 or up installed, it will allow to play from emulated nand. But to me it's more important that it allows playing region free VC&WiiWare and also allows to use Ocarina.
 
wichoxp said:
@ WiiPower:

Can we expect a better game compatibility on the next cIOS38 rev18?

Ask Waninkoko. The main problem is unsupported characters. If somebody would find out which these are, and how they are renamed for sneek and send this info to him, i'm sure he would add it. Some WiiWare games use characters in filenames that are illegal on FAT filesystems. And i really hope, if these are implemented, he is following the rename sheme from crediar, to allow using both programs with the same nand backup.
 
tueidj said:
What is an example of a game which uses these unsupported filenames?

I think Lost Winds has an @ in the savegame filename. But i guess most of the games that are reported to "not work in TriiForce" have all this issue.

Edit: Hmm, just tried it, @ seems to be no problem on FAT. Sorry, i don't have an example right now.
 
lost winds just freezes on mine when i select a save file, (Im using an NTSC copy though PAL is reported working) i dont know about FAT without plugging in my usb or sd but i know NTFS won't let you name files with a : in them. I was trying to pack my wads yesterday and it wouldnt pack ocarina of time, majoras mask and phoenix wright ace attorney 2 for that reason. And alot of games that dont work have a : in the name (Art Style: games, LostWinds: Winter of the Melodias, Rubik's Puzzle Galaxy: RUSH, Strong Bad's games also have a : , so do all the Tales of Monkey Island games.) Just an observation that most of the not working games have a : in the name.
 
ArtStyle games work perfectly (except Cubello that loads a bit slower). Use the Apploader method with a dump made with the latest Simple FS Dumper.
Also the problem is not on the games' titles, because they are stored on simple .app contents. The problem is the savegame filenames.

I don't think the problem with LostWinds is the savegame filename, it's just it freezes randomly.
Sometimes I can't never get to the title screen. But sometimes it works perfectly past the title screen until it freezes. I remember a day that it worked (it even loaded my savegame) and I could play for 2 or 3 minutes and then it got frozen.

I don't know if Waninkoko knows about this problem.
 
Slimmmmmm said:
The characters not allowed on FAT partitions are \ /?%*:|" also you can't have . at the end of the file name.
So which wii games use these characters? I'm pretty sure this line of reasoning is wrong and the filenames have nothing to do with it.
 
well i read somewhere that harry potter save games being on the emulated NAND was an issue for something (also has : ) and the Art Style games work i guess yes by using the apploader, but isnt that using the wii's way of loading channels? and doesnt it ios_reload aka terminating nand emulation?when i talk about compatibility im strictly referring to the nand emulation part. Its like loading a game that doesnt work using emulated nand from your real nand instead using triiforce and saying its working.So yes it can work, but not off the emulated nand.
 
kyle007 said:
well i read somewhere that harry potter save games being on the emulated NAND was an issue for something (also has : ) and the Art Style games work i guess yes by using the apploader, but isnt that using the wii's way of loading channels? and doesnt it ios_reload aka terminating nand emulation?when i talk about compatibility im strictly referring to the nand emulation part. Its like loading a game that doesnt work using emulated nand from your real nand instead using triiforce and saying its working.So yes it can work, but not off the emulated nand.
ArtStyle games work from emulated NAND.
 
tueidj said:
Slimmmmmm said:
The characters not allowed on FAT partitions are \ /?%*:|" also you can't have . at the end of the file name.
So which wii games use these characters? I'm pretty sure this line of reasoning is wrong and the filenames have nothing to do with it.

No I know this for a fact, FAT doesn't allow these characters. EG Harry Potter (ask Nicksasa
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)
But these games are rare.

As marc says, this only affects the save games and looking at the WiiWare people have problems with none have illegal characters off the top of my head.

The problem most people have had with games on Triiforce from the day it was released is not a problem from Triiforce but more about the wads. Some wads have been patched and cause many problems.

Yes all 3 art style games work, well if they are 1:1 and played on the correct region, if they get patched to RF then they don't work.
 
well i guess maybe thats it
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didnt think any of mine were patched off the top of my head but non of my Art Style games work, im using uloader for vc/wiiware now anyways, the only problem its had is with arkanoid plus and lost winds (both of them) every other game ive thrown at it has worked no problem. I hope waninkoko fixes wifi for the emulated nand so i can actually play my games online lol i try to keep literally everything off of my nand, i recently formatted it and i wanna keep it that way.You kinda missed my point too marc_max, technically if you tell it to use apploader instead doesnt it disable nand emulation (i thought it did an ios_reload) so in theory if it works with apploader doesnt mean itd work from emulated nand, assuming that apploader does do an ios_reload. But if it works from the emulated nand as well guess my copies were just screwed, but they do work from uloader.
 
I wasn't disputing that FAT can't handle those characters. I was saying I don't think there are many (if any, I will check the Harry Potter game) games that use those characters in their savefiles (especially since certain documentation says those characters are illegal in NAND filenames).

If patched wads were the problem, why do most of the "problem" titles run ok from real nand? The bugs you're looking for are in the cIOS, trust me on this.
 
kyle007 said:
well i guess maybe thats it
tongue.gif
didnt think any of mine were patched off the top of my head but non of my Art Style games work, im using uloader for vc/wiiware now anyways, the only problem its had is with arkanoid plus and lost winds (both of them) every other game ive thrown at it has worked no problem. I hope waninkoko fixes wifi for the emulated nand so i can actually play my games online lol i try to keep literally everything off of my nand, i recently formatted it and i wanna keep it that way.You kinda missed my point too marc_max, technically if you tell it to use apploader instead doesnt it disable nand emulation (i thought it did an ios_reload) so in theory if it works with apploader doesnt mean itd work from emulated nand, assuming that apploader does do an ios_reload. But if it works from the emulated nand as well guess my copies were just screwed, but they do work from uloader.
Sorry if I misunderstood your last message, my english is not the best here
wink.gif

And maybe I'm misunderstanding you again but... I can assure you that the apploader method does not disable NAND emulation. Cubello is not installed on my NAND (only the ticket) and it works, saving the game to the USB. I haven't looked at uLoader code, but it must use a similar method to boot titles.
 
changing some stuff in triiforce would allow it to work on hermes cios, i think its just a matter of loading the ffs module trough mload and looking what functions it uses to enable emu, that should really be all that is needed
 
nicksasa said:
changing some stuff in triiforce would allow it to work on hermes cios, i think its just a matter of loading the ffs module trough mload and looking what functions it uses to enable emu, that should really be all that is needed

It seems to do something different with the shared content. I think it's still not emulating the full nand, only the titles and tickets folders.

Edit, it copies shared content to the where it "should be" in the content folder.
 
my bad marc
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i remember reading somewhere abit ago in this thread about ios_reload breaking the emulation, and yeah uloader probably uses similar code but its obviously improved in some aspects and very weird in some areas. I believe he said this cant be disabled but for example, whenever its like read/writing dont remember which one the wii disk light flashes, so when i first load up my game it flashes like crazy lol and also return to wii menu actually works, but return to wii menu is the only way to disable nand emulation on uloader (and possibly just home-reset on wiiware). There is this weird bug where if you don't go to the home-wii menu, if you just turn off your console instead your wii remote stays on and synced (but not able to even turn the console back on) until you turn the console back on then it unsyncs.Thats in uloader not triiforce. Just trying to think of the code differences.
 
I've read in a few places, people having a problem with getting a "I can't get file list" error trying to load Triiforce.
Recently, my old drive died on me (which ran Triiforce perfectly) and when I set up my replacement drive, lo and behold "can't get file list". Nothing I seemed to do would get it to recognize the NAND in Triiforce.
I tried a third drive. Same problem.
After a lot of experimenting, I noticed an option in the formatting and partitioning of drives called "Partition Map Scheme". By default, my machine (a mac) was setting this to "GUID Partition Table". I figured "What harm could it do? It already doesn't work." and changed that to "Master Boot Record".
Very next try, Triiforce works great.

I figured I would throw this out there for anyone else who runs into my problem, since I searched for 2 days and couldn't find an answer online.


Edit: Actually, trying it with the second drive didn't help. No idea why one magically detects now and the other one doesn't.
 

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