Hacking Trails/Kiseki modding

uyjulian

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Last edited by uyjulian,

flame1234

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I got this from Google Translate:
upload_2017-7-7_9-8-51.png


So I don't think you used Google Translate but you used some other kind of translation software or service. Translating by hand is a lot of hard work, after all.
 

Xandrid

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Is that the only thing you translated or.......? We need a status on what your working on and what's already done, can't just download this blindly if that's the only thing you've translated
 

bobfells

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Honestly, a battle menu + inventory/status menu patch would go a long way with this game. Best to start with that before doing the story text.

Also, I agree that you need to provide more details on this project
 
Last edited by bobfells,
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uyjulian

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Hey! Is this really working for PSP? I've already tried doing the instructions that you have posted here but nothing happened. Can you tell me how to do it?
Code:
7z -otmp -x /path/to/ao.iso
cp -RT /path/to/extracted/zip/scena tmp/PSP_GAME/USRDIR/data/scena
isoinfo -f -i /path/to/ao.iso | nl -nln -s ";" | awk -F ";" '{print substr($2,2) " -" $1}' > sort_file
mkisofs -sort sort_file -iso-level 4 -xa -A "PSP GAME" -V "PSP GAME" -sysid "PSP GAME" -volset SSX_PSP -p SSX -o /path/to/new.iso tmp
 

Fugsnarf

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I thought there was no Japanese PC version for Ao, just the Chinese. Yet your video shows Japanese. I'm kinda confused at what you're playing.
Nonetheless, if this could work on Evo on Vita, I'd use it in the heartbeat for the NPC dialogue. Mostly because I find this PC version you speak of a little dubious.

And given this is a work in progress, I'd really recommend making use of that spreadsheet translation and inserting that where applicable if that's at all a viable option.
 
Last edited by Fugsnarf,

uyjulian

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Source code of scena now on github https://github.com/uyjulian/ao_text

I thought there was no Japanese PC version for Ao, just the Chinese. Yet your video shows Japanese. I'm kinda confused at what you're playing.
Nonetheless, if this could work on Evo on Vita, I'd use it in the heartbeat for the NPC dialogue. Mostly because I find this PC version you speak of a little dubious.

And given this is a work in progress, I'd really recommend making use of that spreadsheet translation and inserting that where applicable if that's at all a viable option.

I put the files from PSP version into the PC version.

I already tried using the spreadsheet translation; check out eng_lazy branch. Not all lines are translate.
 
Last edited by uyjulian,

Fugsnarf

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Right, but if the two were combined then at least most of the main story dialogue would have a decent translation -- then the rest would be the machine-translated stuff.
 
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Code:
7z -otmp -x /path/to/ao.iso
cp -RT /path/to/extracted/zip/scena tmp/PSP_GAME/USRDIR/data/scena
isoinfo -f -i /path/to/ao.iso | nl -nln -s ";" | awk -F ";" '{print substr($2,2) " -" $1}' > sort_file
mkisofs -sort sort_file -iso-level 4 -xa -A "PSP GAME" -V "PSP GAME" -sysid "PSP GAME" -volset SSX_PSP -p SSX -o /path/to/new.iso tmp
What's that? *sigh* I don't quite get it.
 

antarusch

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Is this working in ppsspp?, I used umd gen to merge the folder into the iso but when trying to run the game in ppsspp it crashes
 

Fugsnarf

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Any tutorials on getting the PC version to even run properly? It's all in Chinese so I can't make heads or tails of anything. My computer won't even display a lot of the characters in the setup menus. I can run the exe but I've got no sound.
 
Last edited by Fugsnarf,

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