Total War Saga: Troy launches exclusively on Epic, will be given away free on first day of release

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Another game is headed to the Epic Games Store as an exclusive. Total War series spinoff game Total War Saga: Troy will be available only through Epic for a full year, and if you manage to open the Epic Games Launcher on the day of the game's release, you'll be able to claim the game, for free. Total War Saga: Troy will be given away for its first 24 hours of release. Publisher SEGA stated in the announcement blog that this doesn't mean further Total War games will release as Epic exclusives, but that this latest spinoff is their way of testing how successful limited-time exclusives would be SEGA, and to help broadcast the Total War series to more players across the world. According to the announcement, the funding gained from Epic will help the development of the series in the future, and will allow the studio to expand.

Here it is: A Total War Saga: TROY is an Epic Games Store exclusive for 12 months – and will be available for free if you claim it in the first 24 hours.

That’s right – we’re giving away TROY for free, to keep, as long as you claim it in the 24 hour window!

We’re really excited about TROY, and we’re even more excited that this will give more of you the chance to play and enjoy it than might have had it otherwise. While we know that some of you won’t like the Epic Games Store exclusivity, we feel like this is a great opportunity for us in a lot of ways, and we’re hoping that you’ll take some time to hear us out and for us to answer what some of the questions we think you might have.

First of all: this is an opportunity for TROY specifically, and we have no plans for future games to be Epic exclusives. As developers we truly value our existing fans, but at the same time we want to reach new audiences and have as many people as possible experiencing the thrill of Total War for themselves. As a business that means putting Total War onto new platforms so that it can reach more players. This is part of that and in principal we’d like future Total War titles to be simultaneously available, from launch day, on as many store fronts as possible.

Right now, this is a one-time, one-year exclusive deal for TROY. We’ve always said that Saga titles allow us to experiment, and this is an experiment on a grand scale. TROY seemed like a good game to try this out with, especially as pre-orders aren’t live on Steam yet, so no one’s already put money into a store they’ll have to wait 12 extra months for it to appear on.

So now that’s out the way, here’s a little more backstory. Epic approached us and asked if TROY could be an Epic exclusive, as part of a commercial deal. That’s not to say that we immediately signed on the dotted line, or that money was the only reason that we did this (it’s not!). It was a difficult decision, and you can be assured that there were a lot of differing opinions in the studio, and a lot of discussions about it – which largely focussed on what it would mean for you, the players.

However, ultimately we considered two things. First we’re at a time when we’re looking to invest more into the ongoing development of Total War this felt like an opportunity to really move the franchise forward by getting it in front of more people. Secondly, Epic were paying for our players to have our latest release free on day one. For Total War’s 20th birthday, that felt like an opportunity too good to pass up.

As mentioned, and like others in the industry, a key reason for exploring other digital stores is that we don’t want to be limited just to Steam. We also want to diversify our business. In fact, we want to get our games onto as many stores as possible. Long term, we want to expand where players find Total War. This deal gives us a great way to try out other platforms, such as Epic – to see what works for us and what doesn’t. It allows us to get a feel for the development required to expand to other platforms, and it’s relatively risk-free for you, too, as the game’s available for free when claimed in the first 24 hours.

This opportunity allows expansive back-end infrastructure development that will allow us to expand into multiple stores. That means we can have more resources, push ourselves further, be more creative, make more Total War. We’re always looking to evolve and improve on our games and this deal gives us a lot of ways to do that – as we said, fresh perspectives, money that we’ll be putting back into the studio, new ways to expand.

You might not immediately see a big change, but we’re confident you will over time – and we guarantee there are a lot of things behind the scenes being made possible due to this, which we wouldn’t otherwise have the chance to do. Some of this is long-term – but there are short-term benefits to you, as well as us.

Making it available for free, for everyone to keep, during the first 24 hours – wouldn’t have been possible without this deal.

Finally, we’ve got just one favour to ask – however you feel about this, please keep any criticism to the studio as a whole, and don’t take it out on individual employees that you might find on various social media platforms.). We get it. It’s unexpected. But they’re not going to be able to change anything, and probably weren’t the ones who made the decision regardless.

We really think you’ll love TROY, and hey, it’s free so definitely give it a shot, redeem your 24 hour freebie and enjoy the game. If not, it’ll just be a year until it’s available on Steam. Ultimately, we think that this is good for our players, good for Creative Assembly, and therefore good for Total War.

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HRudyPlayZ

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LOL! Please set a reminder to necropost an apology here in five years. Or have you forgotten how everyone hated Steam at first?
It's been a year since EGS started and it's still not vastly used among gamers, apart for free games, fortnite or the unreal engine. I doubt it will end up like Steam, as people were ditching Steam at the time because they didn't like the digital format, contrary to EGS which isn't a hate towards the digital media but more towards epic's anti-consumer practices...

Though, if my future me sees this message and i was wrong, fine but it must certainly have gone wrong if we use Epic before using Steam...
 

FAST6191

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It's been a year since EGS started and it's still not vastly used among gamers, apart for free games, fortnite or the unreal engine. I doubt it will end up like Steam, as people were ditching Steam at the time because they didn't like the digital format, contrary to EGS which isn't a hate towards the digital media but more towards epic's anti-consumer practices...

Though, if my future me sees this message and i was wrong, fine but it must certainly have gone wrong if we use Epic before using Steam...

Are Epic any more anti consumer than Steam?

Both are DRM laden services that don't allow resale of games.

Also I believe your original statement was "won't succeed". Now whether something is a failure is a contentious issue but I don't see Epic having to take over Steam's position as monopoly over PC games to be a success. If it muscles its way in and becomes a viable competitor that does its own thing then that would probably count as success whichever way you slice it.

"apart for free games"
That is a step from "never would I ever" that greeted some of the initial waves.
Same also applied to Steam at first and the never would I ever crowd is looking pretty sparse these days for the no Steam no how set, though good people in it.
 

HRudyPlayZ

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Are Epic any more anti consumer than Steam?

Both are DRM laden services that don't allow resale of games.

Also I believe your original statement was "won't succeed". Now whether something is a failure is a contentious issue but I don't see Epic having to take over Steam's position as monopoly over PC games to be a success. If it muscles its way in and becomes a viable competitor that does its own thing then that would probably count as success whichever way you slice it.

"apart for free games"
That is a step from "never would I ever" that greeted some of the initial waves.
Same also applied to Steam at first and the never would I ever crowd is looking pretty sparse these days for the no Steam no how set, though good people in it.
Yep, they collect a ton of data, buy exclusivity rights, encourage implementing huge drms / anticheats inside games (way more than Steam, i mean we say that Steam has a lot of DRMs, nut in reality, they only have a bare minimum in term of DRM, it's like they're not really there... And they haven't really updated it that much...), pulls a middle-finger towards linux users, having no support for mods, controllers, VR etc...

I mean, in term of users, they "have suceeded" but i don't consider a store successful with such a low amount of actual purchases being made on it.

The steam hating group at the time was very different from actual epic boycotters... As the firdt one was mainly against digital media in general, not do much againdt Steam... Where Epic is really the target there.
 

FAST6191

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Yep, they collect a ton of data, buy exclusivity rights, encourage implementing huge drms / anticheats inside games (way more than Steam, i mean we say that Steam has a lot of DRMs, nut in reality, they only have a bare minimum in term of DRM, it's like they're not really there... And they haven't really updated it that much...), pulls a middle-finger towards linux users, having no support for mods, controllers, VR etc...

I mean, in term of users, they "have suceeded" but i don't consider a store successful with such a low amount of actual purchases being made on it.

The steam hating group at the time was very different from actual epic boycotters... As the firdt one was mainly against digital media in general, not do much againdt Steam... Where Epic is really the target there.

I am still struggling to get to exclusivity is anti consumer any more than the general publisher model in games is anti consumer and we all more or less tolerate that one.
Steam does loads of data too. Generally how modern business gets done it seems.
The Linux thing was less than ideal but does it really matter in the long run if a handful of such people that make their lives harder for games lose out? The whole dual boot paradigm existing for a reason there.
Mods, controllers, VR. So something better handled outside it, something better handled outside it and a fad. Fantastic.

We can quibble on the nature of DRM and anti cheat invasiveness, and possibly also bring comparisons with EA ( https://www.theregister.com/2020/01/06/linux_ea_boycott/ ) and whatever but I can't see Steam as mild little more than a CD key type affair.

I would not say they have succeeded yet in any real way. I thought we were looking out to where they might be at the five year mark. If they can build up the user base, draw a few people with games, draw a few people in with deals then rinse and repeat for a few years they could easily find themselves a viable competitor to Steam on the large (as opposed to niche, old or deals only that all Steam's current competitors are) game selling platforms front the same way I am sure Amazon view Ebay. I don't know when the fortnite bubble will burst (it seems to have become its own thing somewhat rather than constant interactions like we saw with COD and battlefield when they were big), what their Chinese sugar daddy's ambitions and tolerances are here and what they can expect from funding from their engine sales and revenue cuts (it is a fair bit) but even a plausible worst case for Epic says they have a lot of runway left yet.
 

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